Full notes
Full Ghost Puncher update
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What changed
- Gameplay
Ghost Puncher changes
Those characters I evolved from older ideas, well, as I already said on previous posts, my idea as a gamedev was always do a beat'em up, and I've tried some times by doing Unity Ingame animation, like, divide a character in parts to do rotation inside unity and well... the results wasnt good at all, looks a lot like scribblenauts, not that the animation on scribblenauts wasnt work, but for a beat'em up dont work as I like, so I will post here some evolution of my ingame art.
This character was kinda "kobold" from old medieval ideas, well everyone that I evolved comes from a medieval idea, was kinda Guardian heroes style, but the ghost hunting idea was so cool that I bring the game to somenthing new and changed everyone, lets continue:
those was kobolds too, I make a spiritual animal on ghost puncher.
The skeleton dont changed cause they are just ghost always
This one was inspired on valgar from GH, and became a cop, well valgar was a prince but kinda a soldier on GH so thats what I bring here.
Well, thats it for a while, I will bring more evolution of my characters for ghost puncher on future posts, bb guys, thx a lot for the wishlists!
Source
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