HomeGamesUpdatesPricingMethodology
Steam News1 November 20223y ago

Update November 1st

Removed wood and leather, and stone became the only forging material; All the equipment, special effects, components, etc.

Full notes

Full Ghost of Dragon update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions1 change2 removals
  • Gameplay
  • Fixes
removedRemoved wood and leather, and stone became the only forging material;
changedAll the equipment, special effects, components, etc. that are related to wood and leather have been adjusted accordingly;
removedRemoved domesticated pets, and existing domesticated pets will be automatically turned into farmers;
addedSimplified the material for catching spirits as "bait", farmers can now collect bait, and monster capturers need to use bait to capture pets. The quality of pets is randomized, and all existing food materials will be converted into "bait";
addedAdded pets enhancement transfer;
fixedFixed and optimized other known issues. We are still working on simplifying the resident system. Thanks!

Ghost of Dragon changes

removedRemoved wood and leather, and stone became the only forging material;
changedAll the equipment, special effects, components, etc. that are related to wood and leather have been adjusted accordingly;
removedRemoved domesticated pets, and existing domesticated pets will be automatically turned into farmers;
addedSimplified the material for catching spirits as "bait", farmers can now collect bait, and monster capturers need to use bait to capture pets. The quality of pets is randomized, and all existing food materials will be converted into "bait";
addedAdded pets enhancement transfer;
  1. Removed wood and leather, and stone became the only forging material;

  2. All the equipment, special effects, components, etc. that are related to wood and leather have been adjusted accordingly;

  3. Removed domesticated pets, and existing domesticated pets will be automatically turned into farmers;

  4. Simplified the material for catching spirits as "bait", farmers can now collect bait, and monster capturers need to use bait to capture pets. The quality of pets is randomized, and all existing food materials will be converted into "bait";

  5. Added pets enhancement transfer;

  6. Fixed and optimized other known issues. We are still working on simplifying the resident system. Thanks!

Source

Steam News / 1 November 2022

Open original post

Changelog.gg summarizes and formats this update. How we read updates.