Full notes
Full Ghost Node update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
In Ghost Node, stealth is heavily connected to the environment around you.
When an area is illuminated, guards can detect the player almost instantly. Staying in sight under direct light is extremely dangerous and usually ends badly.
However, darkness completely changes how enemies behave.
When the lights go out, enemies lose most of their vision range. A green cone appears beneath them, showing their limited field of view while the area remains dark.
This allows players to understand enemy visibility at a glance and plan their movements more carefully.
Light manipulation becomes an important part of infiltration.
Using the drone, players can hack and connect devices together to create opportunities. Turning off lights can distract guards, open paths, or create safe zones for stealth takedowns.
Guards will also react dynamically to darkness. If a room suddenly loses power, they may move to investigate or try to restore the lights themselves.
This creates situations where players can manipulate enemy behavior instead of simply avoiding patrols.
The goal is to make stealth feel readable, tactical, and highly interactive without removing tension from the player.
Source
Changelog.gg summarizes and formats this update. How we read updates.
