Full notes
Full Ghost Mission update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Compatibility
Ghost Mission changes
Another small update here based off of player feedback, mostly focusing on overall game balance and addressing boss difficulty.
-G.H.O.S.T. usage now depletes at a decreased rate.
-All bosses now suffer increased damage from firearms. The increases are small but have a noticeable effect on battle flow. Explosive damage has not changed.
-A few projectile blocking / movement blocking obstacles in the level 5 boss room have been removed for ease of player movement.
-Boss Stonewall's pillar projectiles now have visual indicators highlighting intended player attack points.
- Starting ammunition has been increased in all levels and level checkpoints.
- Level 7 enemy count has been reduced slightly.
Controller support is still being worked on. In addition, a future patch should increase the number of checkpoints in each level.
Have fun!
-Burn Below
Source
Changelog.gg summarizes and formats this update. How we read updates.
