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Full Ghost Janitors update
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Repeated intro
Hello everyone! Update V2.1.0 Early Access is now LIVE!
What changed
- Gameplay
- Maps
- Store
- UI and audio
Ghost Janitors changes
We’re rolling out another update with gameplay improvements, visual changes, and bug fixes. Here’s what’s new:
Map Changes:
Ravenwood Manor is now set as the first map, and Crimsonwood House is now the second.
Emote System Rework:
The Emote Wheel has been removed—you can now play emotes using F1 to F8. • You can now see your character in third person while emoting.
Gameplay Adjustments:
Flashlight brightness adjusted. • Added a bright flare effect to the player's flashlight. • Tasks are no longer visible by pressing [TAB]. Instead, you’ll find them on a notepad located on the cleaning cart outside. • Info board inside the lobby has been updated. • Loading screen tips have been changed. • Ghosts now spawn based on a timer and on your progress in the mission • Inventory is now always visible. • Collected trash now appears as a UI icon until it is thrown away.
Visual Improvements to:
Player’s View:
Adjusted the color palette for a fresh visual experience. • Field of View (FOV) adjusted for better perspective. • Vignette effect updated for a more immersive feel.
Ravenwood & Crimsonwood:
Added dust effects for better atmosphere. • Changed all indoor and outdoor lights. • Added light flares for a more cinematic experience. • Adjusted fog density. • Lit candles now emit light, but ghosts can still walk through them (for now).
Bug Fixes:
Fixed a bug where the ghost spawn sound would play twice. • Fixed a bug where the mop appeared too large compared to the player’s character.
Source
Changelog.gg summarizes and formats this update. How we read updates.
