Full notes
Full Ghost Exile update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
- Performance
- Events
- Fixes
Ghost Exile changes
Voice chat script has been reworked — should now be more stable and cause fewer problems.
Improved Ouija board interaction — it now attempts to find the most accurate match instead of selecting the first vaguely similar one.
Rebalanced max XP required for leveling up. Additional XP is now granted for extra content and quests.
Player movement speed is now independent of FPS.
Fixed a bug where the final window couldn’t be closed after completing the tutorial, preventing players from claiming their reward.
Fixed a bug where items collected by the rover from dead hunters would get stuck in its claw.
Fixed a bug where the "Darkness Demon" special hunt lacked the intended pitch-black darkness effect.
Fixed an issue where Level 3 Doppler failed to close the trap room.
Fixed a bug where artifacts would sometimes fail to load.
Perk descriptions have been updated with additional information
Sound calibration for the directional microphone during Honoring Soul has been further simplified (final stage).
Added increased sound level in the directional microphone when aimed toward the calibration point or the good part of the soul (to aid navigation on larger maps).
Reduced the chance of triggering an attack when failing sound calibration.
Reduced sanity loss on failing sound calibration.
The first 6 perk resets are now free. Additionally, the cost of resetting perks has been reduced
Source
Changelog.gg summarizes and formats this update. How we read updates.
