In this update10
Full notes
Full GG-Party update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
- Events
- Compatibility
- Store
GG-Party changes
Highlights
The biggest changes you'll notice right away:
Stun & Combat System with GG-Milk & GG-Energy - GG-Milk & GG-Energy are now consumables, meaning you can drink them, and they bring new combat mechanics: ground slams and dash-down attacks. Hit your friends on foot and on vehicles, and earn GG-Dollars for stunning them! But watch out, GG-Milk Light lets you fight back with a protective shield. Also new: GG-Energy for a temporary speed boost
Getting PS5 Ready - Preparing the game for PlayStation 5 with DualSense support across all menus and gameplay
- VFXMassive Visual PolishNew colorgrading across all maps, 4K floor cracks, all NPC textures rebaked, and improved VFX
Notification System rebuilt from the ground up for better cross-language support
Living Open World - New crowd AI system with animated NPCs, beach crowds, and more life everywhere (We now have the technical foundations in place – much more to come here, stay tuned)
New Features & Systems
Combat & Stun System
New stun mechanic: stun other players and earn money rewards
- VFXAfter-stun protection keeps things fairvisible with VFX indicators
Vehicles can be stunned: Hoverboard unmount, Quad force knockback
Hoverboard vs Hoverboard collisions: the faster one wins!
New Dash Down attack with landing VFX
Ground Slam featured in the Startup Video Tutorial with controller support
GG-Milk is now drinkable as a consumable: GG-Milk Light for a protective shield, GG-Milk Medium for high jumps with ground smash, GG-Milk Heavy for extended high jumps with ground smash. Oh and GG-Energy for a temporary speed boost
Consumables now persist across rounds (saved to your game)
Items can now be consumed while riding vehicles
New loading UI when consuming items
GG-Milk Medium and Heavy high jump with ground smash - each with dedicated SFX and VFX
Making PS5 Ready
PlayStation 5 DualSense controller support implemented
PS5 controller icons added and polished to match Xbox style
Controller data created for different platforms
Shop now has full gamepad support
Sprinting in Shooter mode works with gamepads
Full Map navigation available as overlay checkbox
Friend popup now properly focused for controller use
PS5 build configs prepared
Open World & NPCs
New decorative NPCs spawn throughout the world
Crowd AI system with animated NPCs for a more lively open world
Beach Chair splines and Beach Crowds set up
Bird ambiance added
GPUs now rotate, stop on sabotage, and restart on repair
Dynamic money rewards for open world activities
Notification System
Notification system rebuilt from the ground up
Fixed a bug where German servers and English clients would show wrong notification languages
Improved notification scaling and font sizes
Visual & Audio Improvements
Graphics
New colorgrading applied across all maps (Open World, Lobby, Menu)
FloorCrack textures upgraded to 4K
All NPC textures rebaked across every zone (Central City, Office Oasis, Lonely Island, Chemical District, Concrete Corner, Rocky Beach, Rocky Hills, Party Circle)
Material masks for Characters and NPCs fixed
Character skin color corrected after colorgrading
Crash VFX polished
Audio
Ground Smash SFX added
Force Down Smash sound added
Improved hard landing SFX
Heavy land sound updated
Camera shake on GG-Milk landing
Boost SFX added for Jetski
Attenuation improvements for various sounds
Bug Fixes
Gameplay
Fixed radial force issue
Fixed force vehicle bug
Fixed RC Monstertruck VFX stacking bug
Fixed spline issue on Beach Crowds
Improved vehicle collision handling for open world character
Fixed replication issues
Fixed package issue
UI & Menus
Quest Display fixed
Quest Info display fixed
Quest Toast Notification bug fixed
Fixed Fullmap issue
Shop UI glitch fixed
Tutorial cache problem fixed
Tutorial gamepad focus fixed
Fixed gamepad settings
Loading screen now shows when accepting Steam invite
Small enemy marker error fixed
Visual Bugs
Fixed wall color issue on Luxury House
Fixed Rebecca model and dance animation
Richard NPC model corrected
Fixed VFX bounds
Fixed foliage on Open World
Fixed start location on Helicopter
Fixed GG-Milk VFX not being removed properly
Localization
Complete relocalization pass
Fixed localization pipeline (string-to-text conversion)
German localization corrections
Dialog and quest text improvements
Balancing & Tuning
Stun duration set to 1 second for fast-paced gameplay
Stun rewards require you to have money at stake
Quad fuel consumption adjusted
GPU balancing pass
Various text corrections and improvements
Technical
PS5 build preparation and config updates
Controller settings updated across platforms
Input settings restructured for multi-platform support
Crowd AI system integration
Niagara system optimizations
General code cleanup and node refresh
Source
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