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Steam News20 December 20241y ago

Update 1.3 for the Winter Sale -50%

ːsteamhappyːThe game is on discountːsteamhappyː Winter has come, and the holiday season has begun.

Full notes

Full Get To The Gate update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes0 additions4 changes1 removal
  • Events
  • Gameplay
  • UI and audio
  • Balance
  • Fixes
changedːsteamhappyːThe game is on discountːsteamhappyːWinter has come, and the holiday season has begun. And I have prepared some fixes and improvements:
fixedːsteamhappyːThe game is on discountːsteamhappyːI fixed a bug where the game would softlock when an enemy with a very fast death animation died from the spiked shield.
changedːsteamhappyːThe game is on discountːsteamhappyːI also improved the background sounds and music: now there is different ambient noise in dungeons, outdoors, and at high altitudes.
changedːsteamhappyːThe game is on discountːsteamhappyːThe animation of some enemies would get interrupted when they took damage from the spiked shield.
fixedːsteamhappyːThe game is on discountːsteamhappyːFixed a bug where enemies could be facing the wrong direction after shooting. Changed View Mode
changedːsteamhappyːThe game is on discountːsteamhappyːPreviously, when looking around, grid cells would be drawn to show where you could move and which cells were dangerous. Now the cells blink smoothly to avoid spoiling the appearance.

Get To The Gate changes

changedWinter has come, and the holiday season has begun. And I have prepared some fixes and improvements:
fixedI fixed a bug where the game would softlock when an enemy with a very fast death animation died from the spiked shield.
changedI also improved the background sounds and music: now there is different ambient noise in dungeons, outdoors, and at high altitudes.
changedThe animation of some enemies would get interrupted when they took damage from the spiked shield.
fixedFixed a bug where enemies could be facing the wrong direction after shooting. Changed View Mode

ːsteamhappyːThe game is on discountːsteamhappyː

Winter has come, and the holiday season has begun. And I have prepared some fixes and improvements:

  • Fixes

  • I fixed a bug where the game would softlock when an enemy with a very fast death animation died from the spiked shield.

  • I also improved the background sounds and music: now there is different ambient noise in dungeons, outdoors, and at high altitudes.

  • The attack animation of crystal golems has become less jerky.

  • The animation of some enemies would get interrupted when they took damage from the spiked shield.

  • Fixed a bug where enemies could be facing the wrong direction after shooting.

    Changed View Mode

  • Previously, when looking around, grid cells would be drawn to show where you could move and which cells were dangerous. Now the cells blink smoothly to avoid spoiling the appearance.

  • In JRPG battles, grid cells are no longer needed, so they are no longer shown.

  • Also, the Sword and Shield in the hands become completely transparent.

Source

Steam News / 20 December 2024

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