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Steam News30 September 20241y ago

Update 1.1 specifically for the Turn-Based RPG Festival (30.09.2024)

Hello. I have fixed the JRPG mode and made the game a bit more convenient. In JRPG mode, allies’ HP is saved between battles, and after a battle, they recover 10 HP. Allies’ HP is now displayed in the HUD.

Full notes

Full Get To The Gate update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes6 additions4 changes4 removals
  • Fixes
  • Balance
  • UI and audio
  • Gameplay
fixedHello. I have fixed the JRPG mode and made the game a bit more convenient.
changedIn JRPG mode, allies’ HP is saved between battles, and after a battle, they recover 10 HP.
changedAllies’ HP is now displayed in the HUD.
fixedFixed a bug where allies did not take damage from the spikes on skeleton shields.
addedAdded sounds for allies.
changedPreviously, in JRPG battles, backstab would randomly cause an ally to skip a turn.

Get To The Gate changes

fixedHello. I have fixed the JRPG mode and made the game a bit more convenient.
changedIn JRPG mode, allies’ HP is saved between battles, and after a battle, they recover 10 HP.
changedAllies’ HP is now displayed in the HUD.
fixedFixed a bug where allies did not take damage from the spikes on skeleton shields.
addedAdded sounds for allies.

Hello. I have fixed the JRPG mode and made the game a bit more convenient.

  • In JRPG mode, allies’ HP is saved between battles, and after a battle, they recover 10 HP.

  • Allies’ HP is now displayed in the HUD.

  • Fixed a bug where allies did not take damage from the spikes on skeleton shields.

  • Added sounds for allies.

  • Previously, in JRPG battles, backstab would randomly cause an ally to skip a turn.

  • Now, in JRPG battles, the static shield recharges.

  • The health bar of a dead enemy used to block the health bar of the enemy that jumps into its place. Now it is removed earlier and does not obstruct.

  • Descriptions of sword and shield passives, as well as the effects of different ingots, have been added to the abilities menu.

  • Fixed a bug where the HUD would disappear.

  • During buying and selling, if there are still items left, the same window remains active and switches to another if the item is out of stock.

  • When inlaying, the selected socket rotates and pulses to make it more noticeable.

  • The unnecessary tab with swords no longer distracts when working with the magic wand.

  • If an ingot is accidentally selected during socketing, the window does not reset but waits for the player to select a magic stone.

  • Keys now have different icons. When a key is picked up, it is indicated which key was picked up.

  • Fixed text errors.

  • Previously, the grid highlight was ugly, drawn on walls and everything else. Now, in most places, it is drawn only on the floor.

  • Some players complained about sudden death from falling. I removed these spots but left some so that enemies could shoot at the player, as it affects AI behavior.

  • Crystals no longer cause panic if shot at.

  • Fixed a bug where the wand’s backstab ability did not recharge.

  • Added missing screens to the keymaster’s dialogues when he identifies keys.

  • Finally, fixed a bug in the finale where enemies would aggro too early.

  • Added sounds to crystals and changed the sound of mana drops.

  • Added a visual effect to strong skeletons with halberds to make them immediately distinguishable.

I hope you appreciate these changes and that the game has indeed become better.

Source

Steam News / 30 September 2024

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