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Steam News3 June 20261mo ago

GEORGIE-YOLKIE ENHANCED - PATCH 2.3.2

This patch adds in-game control re-mapping and many other performance and optimisation improvements.

Full notes

Full GEORGIE-YOLKIE™ Enhanced update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes2 additions8 changes2 removals
  • Performance
  • Gameplay
  • Fixes
  • UI and audio
addedThis patch adds in-game control re-mapping and many other performance and optimisation improvements.
addedYou can now change the view and change the default controls and key bindings during gameplay and in the main menus of the game.
fixedFixed Armo not being able to be interacted with in Armo's Arcade
fixedFixed Yolkie duplication bug that could occur when using Yolkie Homing
fixedFixed Yolkie's scaling issue when using Homing (was too small before)
fixedSignificantly improved performance across the whole game. Under multiple scenarios the game was 'hard capping' at 30fps instead of trying to reach 60fps due to engine restraints. This has now been resolved.

GEORGIE-YOLKIE™ Enhanced changes

addedThis patch adds in-game control re-mapping and many other performance and optimisation improvements.
addedYou can now change the view and change the default controls and key bindings during gameplay and in the main menus of the game.
fixedFixed Armo not being able to be interacted with in Armo's Arcade
fixedFixed Yolkie duplication bug that could occur when using Yolkie Homing
fixedFixed Yolkie's scaling issue when using Homing (was too small before)

This patch adds in-game control re-mapping and many other performance and optimisation improvements.

  • You can now change the view and change the default controls and key bindings during gameplay and in the main menus of the game.

  • Fixed Armo not being able to be interacted with in Armo's Arcade

  • Fixed Yolkie duplication bug that could occur when using Yolkie Homing

  • Fixed Yolkie's scaling issue when using Homing (was too small before)

  • Significantly improved performance across the whole game. Under multiple scenarios the game was 'hard capping' at 30fps instead of trying to reach 60fps due to engine restraints. This has now been resolved.

  • Fixed blurry visuals that could be caused with incorrect upscaling / downscaling ratios.

  • Fixed culling on Isle 'O' Rats background billboard in Home Turfs.

  • Fixed the PreBoot scene display so it properly fills the screen without black bars.

  • Fixed the Yolkie render texture not appearing correctly in compiled builds.

  • Fixed an issue where ray tracing could fail to turn on or save properly.

  • Improved frame pacing to help gameplay feel smoother and closer to a consistent 60 FPS.

  • Reduced UI stutter by cutting down unnecessary background UI updates.

  • Improved collectible performance, especially around coins, hearts, particles, and decorative animations.

  • Reduced background memory cleanup hitches that could cause sudden frame stalls.

  • Optimized several repeated save/progression checks so they no longer run every frame.

  • Reduced unnecessary Steam achievement/stat calls during gameplay.

  • Improved camera reliability after scene loads, including a fix for cases where only UI appeared over a grey screen.

  • Reduced offscreen animation and particle work for better performance in larger scenes.

  • Improved butterfly, relic, and collectible behavior to reduce CPU overhead without changing gameplay.

  • Disabled unnecessary runtime performance monitoring by default for smoother normal play.

Source

Steam News / 3 June 2026

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