Full notes
Full Geometry Survivor [0] update
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What changed
- Gameplay
- Security
- Performance
Geometry Survivor [0] changes
Hello everyone
I've been gone for quite a while, but I can't wait to release a huge update (we're reworking the entire game).
We? Yes, now it’s not only me working on the game, but also an amazing master of his craft, who has already taught me a lot. I will introduce him in an upcoming update, but for now, he will be shrouded in geometric mysticism.
We are completely reworking the items, as at the moment, the huge potential for replayability is not that huge and lies in the initial selection and number of items. Our idea is that items should also be composite. I already see huge potential and unexpected builds that break the game, and I like it.
We don't know how long it will take to complete the update, but it will be worth it (trust me).
But items are not the only thing that will be updated. Thanks to the new team member, the game will now have:
A large number of localizations
The ability to save AT ANY MOMENT OF THE GAME (without exploits to break the game)
New content updates will be available even in a saved run
Updated character selection
Optimization
These 5 points have been fully realized thanks to the new team member, and I am very happy to work with him. Everyone will love the results of his fantastic work.
Source
Changelog.gg summarizes and formats this update. How we read updates.
