HomeGamesUpdatesPricingMethodology
Steam News27 July 20187y ago

Patch Notes

Minimap - still in development New Shield FX Tweaked all guns to have proper speed and damage values Fixed decimal places in readouts Shield effects only show to other player Adjusted ship speed Changed ION firing effec

Full notes

Full Geocore update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedMinimap - still in development New Shield FX Tweaked all guns to have proper speed and damage values Fixed decimal places in readouts Shield effects only show to other player Adjusted ship speed Changed ION firing effect Removed Sonic Cannon, replaced it with Spread Robots now turn over time instead of instantly Visual improvements to textures etc Multiplayer and Single player should now launch, terminate, and enter/exit lobbies properly without needing a game reset. Reverted to scaling crosshair - firing at something at the distance the dots disappear at is hard with a sprite as it just gets in the way. Deal with it. Powerups no longer home Missiles regenerate Doors work correctly Changed HUD Font Adjusted lighting in single player Refined player ship appearance (proper normal maps, mirrored windshield) Updated Bolt in preparation for crossplay with XboxOne. VR is enabled but the hand controllers are not used yet Better explosions New sounds for wall impacts etc Key system works properly Refined Missile FX Refined Seeker behavior Replaced Shield powerup graphic Next Patch: New Menu Multiplayer Bots New Single Player modules for the random generator

Minimap - still in development New Shield FX Tweaked all guns to have proper speed and damage values Fixed decimal places in readouts Shield effects only show to other player Adjusted ship speed Changed ION firing effect Removed Sonic Cannon, replaced it with Spread Robots now turn over time instead of instantly Visual improvements to textures etc Multiplayer and Single player should now launch, terminate, and enter/exit lobbies properly without needing a game reset. Reverted to scaling crosshair - firing at something at the distance the dots disappear at is hard with a sprite as it just gets in the way. Deal with it. Powerups no longer home Missiles regenerate Doors work correctly Changed HUD Font Adjusted lighting in single player Refined player ship appearance (proper normal maps, mirrored windshield) Updated Bolt in preparation for crossplay with XboxOne. VR is enabled but the hand controllers are not used yet Better explosions New sounds for wall impacts etc Key system works properly Refined Missile FX Refined Seeker behavior Replaced Shield powerup graphic Next Patch: New Menu Multiplayer Bots New Single Player modules for the random generator

Source

Steam News / 27 July 2018

Open original post

Changelog.gg summarizes and formats this update. How we read updates.