What changed
1 fix0 additions1 change0 removals
changedList of improvements and coreections:
fixedChanged the playable character in Iran -Added the oil port on Kharg Island (Iran) -Added enrichment facilities in Iran -Added two Iranian naval bases in the south of the country -Improved country AI for combating global warming -The electoral threshold set by the player is now respected when switching the voting system from majoritarian to proportional -Fixed issues when the head of state changes party -Overseas bases are now taken into account during strategic bombing phases -Fixed the triggering of power shortages in AI-controlled countries -Suicide drones are now included in losses in the detailed war report -Increased suicide drone range -Suicide drones can now be targeted with air-to-air missiles -Adjusted suicide drone strategy in bombing mode -Adjusted firing rates for high-tier anti-air weapons (aircraft carriers, batteries, cruisers) -Fixed military aircraft getting stuck in mid-air -Fixed conflict restarting in certain circumstances after signing a peace treaty -Improved red warnings in the Construction panel for energy productions limited by capacity (workforce or infrastructure) -Fixed popularity losses during head-of-state successions with God’N’Spy -Anti-air silos now only target enemy missiles that are aimed at the country’s units or buildings -Fixed the impact on the state budget of the country’s purchase contracts, especially when they exceed national consumption -Fixed the English name “Turkey” -Fixed the request to boycott a sports competition -Updated country alignments and terrorist groups for Turkey -Fixed the player character aging after reloading a save -AI military units are now forced to return to base when they lose their target -Fixed changes to wages and workforce levels in nationalized sectors -Costs are now displayed in red for the first “state-regulated” price tier -Fixed a crash when right-clicking a country that has just entered a war while a fast time-advance option is active -Fixed certain cases that could cause display issues with custom party logos created with a kit -Fixed villa option construction times -Fixed a crash when opening the smartphone many times during a session -Fixed outfit and voice changes for characters whose position changed during a game -Added an impact on global oil and gas production when oil ports are damaged -[MOD] Fixed a crash in the event planner after creating an event involving a new terrorist group -[MOD] When changing a country’s regime type in the mod creation interface, laws are now correctly updated accordingly -[MOD] A country annexed in the mod creation interface is no longer counted as one nation in the maximum nations counter -Fixed certain cases where contract negotiation results were identical to the base offer -Fixed certain cases causing international agents to disappear for no apparent reason -Fixed an offset/misalignment in status icons in the list of Service-type sectors -[KIT] Fixed character information edits not being saved -Objectives that are not available for a country are no longer displayed in espionage networks -[MOD] Fixed mafia member count not being saved after editing -Added and repositioned cities in Kazakhstan (all regions now have at least one city) -[MOD] All edits made to ministries are now properly saved in the mod creation interface -[MOD] Fixed cases where the name of a new entity added during mod creation could be duplicated onto other nation elements -Products obtained by stealing technology from another nation no longer have an average price of $0, and they can now be produced -[MOD] The Restore button now works in the Nation panel of the mod creation interface -A conflict is no longer triggered after moving a military unit into an international base -It is now possible to cancel 5G network constructions -Added the East–West pipeline in Saudi Arabia -Fixed a case where the delivery date of an arms contract under negotiation could be exceeded due to response time delays -Improved how the conflict parameter is taken into account in the tourism rating Thank you to the beta testers and the player community for their testing, bug reports, and suggestions for improvements.
Geo-Political Simulator 2026 Edition changes
changedList of improvements and coreections:
fixedChanged the playable character in Iran -Added the oil port on Kharg Island (Iran) -Added enrichment facilities in Iran -Added two Iranian naval bases in the south of the country -Improved country AI for combating global warming -The electoral threshold set by the player is now respected when switching the voting system from majoritarian to proportional -Fixed issues when the head of state changes party -Overseas bases are now taken into account during strategic bombing phases -Fixed the triggering of power shortages in AI-controlled countries -Suicide drones are now included in losses in the detailed war report -Increased suicide drone range -Suicide drones can now be targeted with air-to-air missiles -Adjusted suicide drone strategy in bombing mode -Adjusted firing rates for high-tier anti-air weapons (aircraft carriers, batteries, cruisers) -Fixed military aircraft getting stuck in mid-air -Fixed conflict restarting in certain circumstances after signing a peace treaty -Improved red warnings in the Construction panel for energy productions limited by capacity (workforce or infrastructure) -Fixed popularity losses during head-of-state successions with God’N’Spy -Anti-air silos now only target enemy missiles that are aimed at the country’s units or buildings -Fixed the impact on the state budget of the country’s purchase contracts, especially when they exceed national consumption -Fixed the English name “Turkey” -Fixed the request to boycott a sports competition -Updated country alignments and terrorist groups for Turkey -Fixed the player character aging after reloading a save -AI military units are now forced to return to base when they lose their target -Fixed changes to wages and workforce levels in nationalized sectors -Costs are now displayed in red for the first “state-regulated” price tier -Fixed a crash when right-clicking a country that has just entered a war while a fast time-advance option is active -Fixed certain cases that could cause display issues with custom party logos created with a kit -Fixed villa option construction times -Fixed a crash when opening the smartphone many times during a session -Fixed outfit and voice changes for characters whose position changed during a game -Added an impact on global oil and gas production when oil ports are damaged -[MOD] Fixed a crash in the event planner after creating an event involving a new terrorist group -[MOD] When changing a country’s regime type in the mod creation interface, laws are now correctly updated accordingly -[MOD] A country annexed in the mod creation interface is no longer counted as one nation in the maximum nations counter -Fixed certain cases where contract negotiation results were identical to the base offer -Fixed certain cases causing international agents to disappear for no apparent reason -Fixed an offset/misalignment in status icons in the list of Service-type sectors -[KIT] Fixed character information edits not being saved -Objectives that are not available for a country are no longer displayed in espionage networks -[MOD] Fixed mafia member count not being saved after editing -Added and repositioned cities in Kazakhstan (all regions now have at least one city) -[MOD] All edits made to ministries are now properly saved in the mod creation interface -[MOD] Fixed cases where the name of a new entity added during mod creation could be duplicated onto other nation elements -Products obtained by stealing technology from another nation no longer have an average price of $0, and they can now be produced -[MOD] The Restore button now works in the Nation panel of the mod creation interface -A conflict is no longer triggered after moving a military unit into an international base -It is now possible to cancel 5G network constructions -Added the East–West pipeline in Saudi Arabia -Fixed a case where the delivery date of an arms contract under negotiation could be exceeded due to response time delays -Improved how the conflict parameter is taken into account in the tourism rating Thank you to the beta testers and the player community for their testing, bug reports, and suggestions for improvements.
List of improvements and coreections:
-Implemented the Middle East war starting in late February 2026
-Changed the playable character in Iran -Added the oil port on Kharg Island (Iran) -Added enrichment facilities in Iran -Added two Iranian naval bases in the south of the country -Improved country AI for combating global warming -The electoral threshold set by the player is now respected when switching the voting system from majoritarian to proportional -Fixed issues when the head of state changes party -Overseas bases are now taken into account during strategic bombing phases -Fixed the triggering of power shortages in AI-controlled countries -Suicide drones are now included in losses in the detailed war report -Increased suicide drone range -Suicide drones can now be targeted with air-to-air missiles -Adjusted suicide drone strategy in bombing mode -Adjusted firing rates for high-tier anti-air weapons (aircraft carriers, batteries, cruisers) -Fixed military aircraft getting stuck in mid-air -Fixed conflict restarting in certain circumstances after signing a peace treaty -Improved red warnings in the Construction panel for energy productions limited by capacity (workforce or infrastructure) -Fixed popularity losses during head-of-state successions with God’N’Spy -Anti-air silos now only target enemy missiles that are aimed at the country’s units or buildings -Fixed the impact on the state budget of the country’s purchase contracts, especially when they exceed national consumption -Fixed the English name “Turkey” -Fixed the request to boycott a sports competition -Updated country alignments and terrorist groups for Turkey -Fixed the player character aging after reloading a save -AI military units are now forced to return to base when they lose their target -Fixed changes to wages and workforce levels in nationalized sectors -Costs are now displayed in red for the first “state-regulated” price tier -Fixed a crash when right-clicking a country that has just entered a war while a fast time-advance option is active -Fixed certain cases that could cause display issues with custom party logos created with a kit -Fixed villa option construction times -Fixed a crash when opening the smartphone many times during a session -Fixed outfit and voice changes for characters whose position changed during a game -Added an impact on global oil and gas production when oil ports are damaged -[MOD] Fixed a crash in the event planner after creating an event involving a new terrorist group -[MOD] When changing a country’s regime type in the mod creation interface, laws are now correctly updated accordingly -[MOD] A country annexed in the mod creation interface is no longer counted as one nation in the maximum nations counter -Fixed certain cases where contract negotiation results were identical to the base offer -Fixed certain cases causing international agents to disappear for no apparent reason -Fixed an offset/misalignment in status icons in the list of Service-type sectors -[KIT] Fixed character information edits not being saved -Objectives that are not available for a country are no longer displayed in espionage networks -[MOD] Fixed mafia member count not being saved after editing -Added and repositioned cities in Kazakhstan (all regions now have at least one city) -[MOD] All edits made to ministries are now properly saved in the mod creation interface -[MOD] Fixed cases where the name of a new entity added during mod creation could be duplicated onto other nation elements -Products obtained by stealing technology from another nation no longer have an average price of $0, and they can now be produced -[MOD] The Restore button now works in the Nation panel of the mod creation interface -A conflict is no longer triggered after moving a military unit into an international base -It is now possible to cancel 5G network constructions -Added the East–West pipeline in Saudi Arabia -Fixed a case where the delivery date of an arms contract under negotiation could be exceeded due to response time delays -Improved how the conflict parameter is taken into account in the tourism rating Thank you to the beta testers and the player community for their testing, bug reports, and suggestions for improvements.