What changed
0 fixes0 additions2 changes0 removals
changedList of corrections and improvements:
changedAdjusted the impacts of economic sales contracts for sub-sectors (fish, gas, etc.) and for nationalized sectors -In the Debt panel’s Statistics, debt in currency is now updated based on monthly repayments; also fixed the calculation of quarterly deficit/surplus debt issuance -Adjusted revenues tied to profits from nationalized sectors, taking into account dividend payments to shareholders (paid annually in February during company financial statements) -Fixed various situations that could cause game crashes or time-progression freezes -Fixed the algorithm calculating agricultural land dedicated to organic farming, partly linked to the government budget supporting conversion -Fixed an issue where the player’s head of state could change (age) after reloading a save -Updated the ruling coalition in the Netherlands for 2026 -Changed the calculation of trade balance for economic sectors (after the first month) -Adjusted and smoothed revenue and expenditure calculations for regions that became independent -Added Level 3 drone production to Turkey -Updated the Yemen conflict map with refreshed control of certain cities -Fixed display of contracts linked to trade fairs -If the head of state loses and all designated replacements are absent, the party leader is now forced to take over instead of the armed forces chief, which previously destabilized alignments and thus economic exchanges -Fixed military equipment stockpiles when an opponent-mode player takes power -Fixed display issues in the Terrorism panel when there are many infiltrations and assisted groups -Unblocked responses to partnership requests with an event in company mode -Fixed some contract negotiation cases that could display incorrect values in company mode -Fixed the value for the legal minimum age for alcohol consumption in a newly independent country -3D head edits are now preserved even after applying a photo, as long as the character panel remains open in the customization kit interface -Fixed a rare case of save file corruption -Fixed an abnormal multi-decade growth of the pharmaceutical sector -Sectors are no longer closed after discovering a technology linked to that sector via industrial espionage -Fixed a drop in life expectancy in a newly independent country -Share value of a company created by nationalizing its sector now updates once per year based on the previous year’s economic results -Fixed abnormal economic fluctuations after an annexation -Fixed the inability to create a supplier contract for certain companies
Geo-Political Simulator 2026 Edition changes
changedList of corrections and improvements:
changedAdjusted the impacts of economic sales contracts for sub-sectors (fish, gas, etc.) and for nationalized sectors -In the Debt panel’s Statistics, debt in currency is now updated based on monthly repayments; also fixed the calculation of quarterly deficit/surplus debt issuance -Adjusted revenues tied to profits from nationalized sectors, taking into account dividend payments to shareholders (paid annually in February during company financial statements) -Fixed various situations that could cause game crashes or time-progression freezes -Fixed the algorithm calculating agricultural land dedicated to organic farming, partly linked to the government budget supporting conversion -Fixed an issue where the player’s head of state could change (age) after reloading a save -Updated the ruling coalition in the Netherlands for 2026 -Changed the calculation of trade balance for economic sectors (after the first month) -Adjusted and smoothed revenue and expenditure calculations for regions that became independent -Added Level 3 drone production to Turkey -Updated the Yemen conflict map with refreshed control of certain cities -Fixed display of contracts linked to trade fairs -If the head of state loses and all designated replacements are absent, the party leader is now forced to take over instead of the armed forces chief, which previously destabilized alignments and thus economic exchanges -Fixed military equipment stockpiles when an opponent-mode player takes power -Fixed display issues in the Terrorism panel when there are many infiltrations and assisted groups -Unblocked responses to partnership requests with an event in company mode -Fixed some contract negotiation cases that could display incorrect values in company mode -Fixed the value for the legal minimum age for alcohol consumption in a newly independent country -3D head edits are now preserved even after applying a photo, as long as the character panel remains open in the customization kit interface -Fixed a rare case of save file corruption -Fixed an abnormal multi-decade growth of the pharmaceutical sector -Sectors are no longer closed after discovering a technology linked to that sector via industrial espionage -Fixed a drop in life expectancy in a newly independent country -Share value of a company created by nationalizing its sector now updates once per year based on the previous year’s economic results -Fixed abnormal economic fluctuations after an annexation -Fixed the inability to create a supplier contract for certain companies
List of corrections and improvements:
-Adjusted the impacts of economic sales contracts for sub-sectors (fish, gas, etc.) and for nationalized sectors -In the Debt panel’s Statistics, debt in currency is now updated based on monthly repayments; also fixed the calculation of quarterly deficit/surplus debt issuance -Adjusted revenues tied to profits from nationalized sectors, taking into account dividend payments to shareholders (paid annually in February during company financial statements) -Fixed various situations that could cause game crashes or time-progression freezes -Fixed the algorithm calculating agricultural land dedicated to organic farming, partly linked to the government budget supporting conversion -Fixed an issue where the player’s head of state could change (age) after reloading a save -Updated the ruling coalition in the Netherlands for 2026 -Changed the calculation of trade balance for economic sectors (after the first month) -Adjusted and smoothed revenue and expenditure calculations for regions that became independent -Added Level 3 drone production to Turkey -Updated the Yemen conflict map with refreshed control of certain cities -Fixed display of contracts linked to trade fairs -If the head of state loses and all designated replacements are absent, the party leader is now forced to take over instead of the armed forces chief, which previously destabilized alignments and thus economic exchanges -Fixed military equipment stockpiles when an opponent-mode player takes power -Fixed display issues in the Terrorism panel when there are many infiltrations and assisted groups -Unblocked responses to partnership requests with an event in company mode -Fixed some contract negotiation cases that could display incorrect values in company mode -Fixed the value for the legal minimum age for alcohol consumption in a newly independent country -3D head edits are now preserved even after applying a photo, as long as the character panel remains open in the customization kit interface -Fixed a rare case of save file corruption -Fixed an abnormal multi-decade growth of the pharmaceutical sector -Sectors are no longer closed after discovering a technology linked to that sector via industrial espionage -Fixed a drop in life expectancy in a newly independent country -Share value of a company created by nationalizing its sector now updates once per year based on the previous year’s economic results -Fixed abnormal economic fluctuations after an annexation -Fixed the inability to create a supplier contract for certain companies
-Warning message if the machine does not have at least 16 GB of RAM -Warning message if available virtual memory is insufficient
Many thanks to betatesters and the players community for their tests, bug reporting and improvement suggestions.