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Steam News22 December 20256mo ago

Release of Update patch v2.14

List of corrections and improvements : -Fixed quarterly debt issuance based on deficit/surplus and displayed available treasury -Updated public-private distribution in the electricity sector for all countries -Added new

Full notes

Full Geo-Political Simulator 2026 Edition update

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What changed

1 fix0 additions1 change0 removals
  • Gameplay
  • Balance
changedList of corrections and improvements :
fixedFixed quarterly debt issuance based on deficit/surplus and displayed available treasury -Updated public-private distribution in the electricity sector for all countries -Added new information to the electricity sectors: two additional columns in the Construction panel; new statistics on the left for Infrastructure Production Capacity and Workforce (with tooltip). -Data is shown in red if a country naturally imports electricity and lacks the necessary infrastructure or staff -Removed automatic switch to defensive strategy when under enemy retaliation in a conflict where the player already set a strategy -Fixed persistent airborne military unit sprites that remained frozen during scrolling in some situations -Political updates following recent elections (Chile, Honduras, Kyrgyzstan) -Fixed the evaluation of Arctic ice melt and its related request -Removed the Angoulême Comic Festival (France) -Fixed nano-robotics research in North Korea -Added explanatory information in economic contracts panels indicating why purchase or sale contracts can’t be made (e.g., embargo, no production), correcting the feasibility of national armament contracts in non-productive sectors -ReArm Europe contract proposals are now automatically removed after 15 days without action -Fixed display of available Actions in the Energy menu based on whether the selected sector is public or private -Updated data for the Consumer Electronics sector, correcting labor shortages in smaller countries -Fixed the "Game Over" screen display when playing France in the "War in Europe" scenario -Adjusted the algorithm for state-commissioned polls to match that used during election periods -Fixed redistribution of leftover production in certain industrial sectors (zinc, nickel, etc.) -Contextual military aid options now appear in the right-click country menu based on existing conflicts -Space program costs no longer impact the deficit if the treasury can fully cover the expenses -Fixed incorrect display of certain values in miles -Revenue from migration agreements is no longer mislabeled in the revenue table -Added parameter selection (countries, individuals, groups, etc.) for CSV kit export in the game customization interface -Fixed certain cases where 3D character heads or clothing were displayed incorrectly

Geo-Political Simulator 2026 Edition changes

changedList of corrections and improvements :
fixedFixed quarterly debt issuance based on deficit/surplus and displayed available treasury -Updated public-private distribution in the electricity sector for all countries -Added new information to the electricity sectors: two additional columns in the Construction panel; new statistics on the left for Infrastructure Production Capacity and Workforce (with tooltip). -Data is shown in red if a country naturally imports electricity and lacks the necessary infrastructure or staff -Removed automatic switch to defensive strategy when under enemy retaliation in a conflict where the player already set a strategy -Fixed persistent airborne military unit sprites that remained frozen during scrolling in some situations -Political updates following recent elections (Chile, Honduras, Kyrgyzstan) -Fixed the evaluation of Arctic ice melt and its related request -Removed the Angoulême Comic Festival (France) -Fixed nano-robotics research in North Korea -Added explanatory information in economic contracts panels indicating why purchase or sale contracts can’t be made (e.g., embargo, no production), correcting the feasibility of national armament contracts in non-productive sectors -ReArm Europe contract proposals are now automatically removed after 15 days without action -Fixed display of available Actions in the Energy menu based on whether the selected sector is public or private -Updated data for the Consumer Electronics sector, correcting labor shortages in smaller countries -Fixed the "Game Over" screen display when playing France in the "War in Europe" scenario -Adjusted the algorithm for state-commissioned polls to match that used during election periods -Fixed redistribution of leftover production in certain industrial sectors (zinc, nickel, etc.) -Contextual military aid options now appear in the right-click country menu based on existing conflicts -Space program costs no longer impact the deficit if the treasury can fully cover the expenses -Fixed incorrect display of certain values in miles -Revenue from migration agreements is no longer mislabeled in the revenue table -Added parameter selection (countries, individuals, groups, etc.) for CSV kit export in the game customization interface -Fixed certain cases where 3D character heads or clothing were displayed incorrectly

List of corrections and improvements :

-Fixed quarterly debt issuance based on deficit/surplus and displayed available treasury -Updated public-private distribution in the electricity sector for all countries -Added new information to the electricity sectors: two additional columns in the Construction panel; new statistics on the left for Infrastructure Production Capacity and Workforce (with tooltip). -Data is shown in red if a country naturally imports electricity and lacks the necessary infrastructure or staff -Removed automatic switch to defensive strategy when under enemy retaliation in a conflict where the player already set a strategy -Fixed persistent airborne military unit sprites that remained frozen during scrolling in some situations -Political updates following recent elections (Chile, Honduras, Kyrgyzstan) -Fixed the evaluation of Arctic ice melt and its related request -Removed the Angoulême Comic Festival (France) -Fixed nano-robotics research in North Korea -Added explanatory information in economic contracts panels indicating why purchase or sale contracts can’t be made (e.g., embargo, no production), correcting the feasibility of national armament contracts in non-productive sectors -ReArm Europe contract proposals are now automatically removed after 15 days without action -Fixed display of available Actions in the Energy menu based on whether the selected sector is public or private -Updated data for the Consumer Electronics sector, correcting labor shortages in smaller countries -Fixed the "Game Over" screen display when playing France in the "War in Europe" scenario -Adjusted the algorithm for state-commissioned polls to match that used during election periods -Fixed redistribution of leftover production in certain industrial sectors (zinc, nickel, etc.) -Contextual military aid options now appear in the right-click country menu based on existing conflicts -Space program costs no longer impact the deficit if the treasury can fully cover the expenses -Fixed incorrect display of certain values in miles -Revenue from migration agreements is no longer mislabeled in the revenue table -Added parameter selection (countries, individuals, groups, etc.) for CSV kit export in the game customization interface -Fixed certain cases where 3D character heads or clothing were displayed incorrectly

Source

Steam News / 22 December 2025

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