Full notes
Full Geo-Political Simulator 2026 Edition update
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What changed
- Gameplay
- Store
- Fixes
- UI and audio
- Performance
- Balance
Geo-Political Simulator 2026 Edition changes
List of corrections and improvements :
Added the ability to leave the ruling coalition when playing as an opposition member who is part of it at the start of the game
Fixed the display of the military satellite purchase panel
Fixed player character face modification in the War in Europe scenario
Updated data for the head of state’s salary, highway toll rates, and carbon tax
Adjusted certain political trends in Ireland, the United Kingdom, and Luxembourg
Adjusted AI contract offers for arms purchases (prices, negotiation)
Reduced the number of enemy military units deployed when attacking a territory far from their home country
Fixed police personnel salary adjustments after raising the minimum wage
Persistent display of requests at the start of the game
Fixed the acceptance algorithm for industrial or humanoid robotics contracts
Adjusted wildfire location placement
War in Europe scenario: after the dissolution of NATO, NATO forces withdraw from formerly allied countries
Fixed the closing of panels in the EU / EU Institutions / Actions menu
Improved display consistency for nationalized sectors
Loss of high command over coalition troops after leaving the associated conflict
Adjusted evaluations of AI countries’ CO₂ reduction targets for 2040 (which will reduce related unrest)
Fixed a request triggered after calling allies into a conflict
Updated 2026 election results for Tanzania, Iraq, Chile (legislative), and Honduras (Congress)
Fixed cruiser deployment from an AI naval base when ordered to switch to anti-missile defense mode
Updated France’s prison occupancy rate
Fixed the display of the Placement button in a nuclear power plant contract initiated from the Energy Contracts tab
Accelerated location analysis when placing a large national park in countries with many companies (China, USA, etc.)
Fixed an issue causing incorrect display of a custom photo when creating a kit
Removed a migration agreement after annexing the partner country
Fixed a crash that could occur after the player’s party received funding from another character
Fixed a “-nan” error in the economy
Updated the algorithm for calculating crime rate evolution
Fixed a freeze occurring in Black Market contracts
It is now possible to manually enter the number of international agents assigned to a country
Many thanks to betatesters and the players community for their tests, bug reporting and improvement suggestions.
Source
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