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Steam News22 May 20251y ago

So now what?

Firstly I want to emphasize that the game is content complete. There are no missing achievements, no missing mechanics, no missing puzzles, and I have no intentions of doing any major redesigns.

Full notes

Full Gentoo Rescue update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions2 changes0 removals
  • UI and audio
  • Workshop
  • Gameplay
addedas JSON files (that use a custom string format for puzzle parsing). I do recommend making a new folder (which can be done in-game) to separate out different puzzles, since puzzle name collisions within the same directory can cause issues. You can manually place JSON files in this directory, and play them through the puzzle editor using the "Test" button. This isn't great, and will be the main focus of post-launch development. The game is very long, so I expect to have some time before people really start going crazy with custom levels. The main things I intend to add here are:
changedLevel sharing through Steam Workshop. I don't expect many players will want to manually transfer files around. Plus this is very important for custom level pack discoverability!
changedPuzzle editor polish. I'll be making improvements based on feedback. I will be happy to write-up some detailed documentation on Discord if anyone is interested.
addedMusic and hints I intend on getting the missing pieces in before any non-speedrunners notice, but there are some (later) levels without hints and some later worlds that reuse earlier tracks. If you happen to get stuck on a level without hints, feel free to reach out to me. I'll send you some hints and make sure they get added in the next small update.
addedFrequently requested features I make no promises that I will get to these, but they are things I would like to add sometime in the future if it becomes feasible.
addedLocalization. Outside of menus and the journal/hints (which are optional), the game is fairly text-free. Nevertheless, players with very limited English skills will struggle. If the game does well enough and it makes financial sense, then I would like to slowly add more languages as it makes sense. I've received a lot of feedback for Simplified Chinese, but am curious, what other languages should I prioritize?

Gentoo Rescue changes

addedas JSON files (that use a custom string format for puzzle parsing). I do recommend making a new folder (which can be done in-game) to separate out different puzzles, since puzzle name collisions within the same directory can cause issues. You can manually place JSON files in this directory, and play them through the puzzle editor using the "Test" button. This isn't great, and will be the main focus of post-launch development. The game is very long, so I expect to have some time before people really start going crazy with custom levels. The main things I intend to add here are:
changedLevel sharing through Steam Workshop. I don't expect many players will want to manually transfer files around. Plus this is very important for custom level pack discoverability!
changedPuzzle editor polish. I'll be making improvements based on feedback. I will be happy to write-up some detailed documentation on Discord if anyone is interested.
addedMusic and hints I intend on getting the missing pieces in before any non-speedrunners notice, but there are some (later) levels without hints and some later worlds that reuse earlier tracks. If you happen to get stuck on a level without hints, feel free to reach out to me. I'll send you some hints and make sure they get added in the next small update.
addedFrequently requested features I make no promises that I will get to these, but they are things I would like to add sometime in the future if it becomes feasible.

Firstly I want to emphasize that the game is content complete. There are no missing achievements, no missing mechanics, no missing puzzles, and I have no intentions of doing any major redesigns. However, there is a never-ending list of things that I've wanted to do, but could not afford to either for monetary or time reasons.

Custom level support The puzzle editor is available and functional, albeit with some lack of polish. Your created puzzles go to

/Puzzles/

as JSON files (that use a custom string format for puzzle parsing). I do recommend making a new folder (which can be done in-game) to separate out different puzzles, since puzzle name collisions within the same directory can cause issues. You can manually place JSON files in this directory, and play them through the puzzle editor using the "Test" button. This isn't great, and will be the main focus of post-launch development. The game is very long, so I expect to have some time before people really start going crazy with custom levels. The main things I intend to add here are:

  • A special menu option for playing custom levels packs. You shouldn't have to go through the puzzle editor, and you should have basic QoL like the ability to save your progress - which the editor's "Test" function doesn't provide.

  • Level sharing through Steam Workshop. I don't expect many players will want to manually transfer files around. Plus this is very important for custom level pack discoverability!

  • Puzzle editor polish. I'll be making improvements based on feedback. I will be happy to write-up some detailed documentation on Discord if anyone is interested.

Music and hints I intend on getting the missing pieces in before any non-speedrunners notice, but there are some (later) levels without hints and some later worlds that reuse earlier tracks. If you happen to get stuck on a level without hints, feel free to reach out to me. I'll send you some hints and make sure they get added in the next small update.

Frequently requested features I make no promises that I will get to these, but they are things I would like to add sometime in the future if it becomes feasible.

  • Support for MacOS.

  • Localization. Outside of menus and the journal/hints (which are optional), the game is fairly text-free. Nevertheless, players with very limited English skills will struggle. If the game does well enough and it makes financial sense, then I would like to slowly add more languages as it makes sense. I've received a lot of feedback for Simplified Chinese, but am curious, what other languages should I prioritize?

What else should be on my list?

A sequel? Trust me - Gentwo Rescue is closer than you think.

Source

Steam News / 22 May 2025

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