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The final demo update is here!
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Final Demo Update Coming Soon
Greetings, vertebrate inhabitants of three-dimensional space (I can’t even imagine what that feels like). Today I’ll walk you through the changes we’re planning for the demo version. The update should arrive soon and, a…
Wrong Stop
We’ve only just recovered from the New Year holidays… what year is it now? Doesn’t matter. We’re back with news! This time, we’ll tell you about the final biome of our game — and a bit about what might await you after i…
2025 results
Greetings, three-dimensional beings of all colors and shades. It’s been a while since we last got in touch. But not because we were lazy or forgot — no. All this time we’ve been working hard, without sparing our tentacl…
🎃 Steam Scream Fest 2025 🎃
The air is getting thick with fog — which can only mean one thing: Halloween is coming! This year, Gennady joins Steam Scream Festival. The smell of baked green goo and cold coffee has mixed with something new — sweet,…
Demo version update
Greetings, 3D inhabitants of a 2D world! In this update, we’ll walk you through the new features in the demo version. While the main game is still under intensive development, we continue to refine the game systems and…
Demo version available!
The Gennady demo is now available for download! Here's what awaits you: - The first biome with a boss at the end and over 120 rooms - Around 45 artifacts and upgrades - Your first weapon — the Rage Fists - 5 types of en…
The Gennady demo is almost here!
Starting May 1st, we’re releasing the open demo version of our game! While some features and quality-of-life improvements are still in development, this version showcases the fully playable gameplay loop of the first bi…
The first PlayTest of Gennady has come to an end!
We distributed half a thousand access keys and received nearly a hundred completed feedback forms from the first PlayTest of Gennady! 90% of participants said they would recommend the game to their friends or someone el…
The first playtest of Gennady begins!
The world will open its doors very soon, but only for a limited time. Are you ready to dive headfirst into the green slurry? Then tighten your underpants, set your tasks aside, and hit the playtest button on the game's…
What are you liquidating, Liquidator?
As we approach the release of the game's demo version, we've managed to add a new mob for the first biome – the Liquidator. Unlike his colleagues, his appearance isn't tied to a specific point — he spawns from any spill…
What's in the box?
As players progress through the biome, they will occasionally come across metallic containers — chests. We’ve developed a highly flexible system for configuring chests. It allows us to set the drop rate for various item…
They Crawl Inside
Initially, the currency in our game consisted of classic coins scattered across the rooms. Then we transformed them into larvae — a living currency inhabiting bio-blocks and enemies. Now the larvae have become more sele…
I'm the Danger
Have you ever had moments in games when you had to take a leap of faith into the void beyond the screen, hoping you wouldn't land on something sharp? 'Danger Sense' is designed to help in such situations. It’s a system…
Left crown, right down
It's been a long time since we've been in touch, but we haven't been sitting idle. We were carefully working out the combat system for our first “weapon” of furious fists. Honestly, on paper, the development of the comb…
Gennady DevLog #5: Everything new is the old well forgotten
Gennady features many classic game mechanics that we've tweaked to fit our vision. This is felt in everything from level design to individual game systems. We've always loved it when something new and different is broug…
Gennady DevLog #4.5: Road so far
This is not exactly a devlogs. It's more like a small look at how it all started and what we've come to. Gennady has been in development for more than three years now. During these years our small team has grown, we com…
Gennady DevLog #04: Work on artifacts
We continue to describe the dark and alien world of Gennady. We will tell you about how the work on artifacts goes and why they are needed at all. Roguelike or Rogue-lite? No, we are not going to argue what the true dif…
Gennady DevLog #03: Larva on the inside, design on the outside
Once again, we welcome people with an unusually strong (and troubling) attraction to larva and tentacles. Another month of development has passed, and we have much to tell and show you. What has it got in its pocketses?…
Gennady DevLog #02: Mobs, money and two dashes
Once again we welcome fans of tentacles and bloody mess, we continue to share with you details about the development of Gennady. Over the past month we have fully drawn and animated all the mobs in the first biome, laid…
