Full notes
Full Genki Break! update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
A lot of small bug fixes have been rolled out this past, this patch represents all of them.
Adjusted collision behavior to remove the small player bias.
"Random Block" training option now works as intended.
Changed Lumber Combo Trial 5 to make it possible after the October Update.
Mike's Lipstick Toss input is read properly on P2 side.
Sho's idle stamina regen has been fixed, making his trait function as intended.
Sho's Raging Demon now has a screen freeze effect and does 5000 damage instead of 6000.
Sho's Raging Demon puts him in Enraged state for the rest of the game. Removes his trait and his ability to Raging Demon.
"Block After" training option will now properly block one frame gaps.
Sho's Focus Step > K followup hitbox has been lowered and brought back a small amount.
A few moves in Trial mode had their Input Names adjusted to be the correct input.
Spending the last of your stamina while getting up will no longer trigger the round end count down.
Thanks to "chef" for finding most of these! Also thanks to the Discord for their suggestions! I think that's it. Enjoy! Join the Discord if you wanna be active in the community! https://discord.gg/KE9zPegEsW
Source
Changelog.gg summarizes and formats this update. How we read updates.
