Full notes
Full Genki Break! update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
The first post launch update!
Most of these changes where informed by the Launch Tournament that happened yesterday!
Balance Changes:
Universal - Reduced stamina drain on knockdown (1000 > 500) - Side step actions (including 8/2K moves) now has slight forward movement. - Dash input window increased from 10 to 14 frames. - Guard Crush now uses base damage to determine if it occurs. - Throws now have priority over strikes.
Mike - Mike's Forward Swing no longer knocks down, but has increased laugh height. - Mike's Forward Swing follow-ups, One More and Last One, now drain more stamina. - Mike's Right Uppercut's launch height was reduced on standing opponents. - Mike's Under Slicer no longer knockdown, but it has increased pushback.
Lumber - Lumber's Power Run Swing is now properly labeled as a "Throw". - Lumber's Power Run Body Check has a kara window into Power Run Swing.
QOL Changes:
Versus Modes - The pause menu only opens after holding START for a brief second. - The rematch cursors are reset after selection.
Trial Mode - Dummy now automatically get ups after hitting the floor. - New "Auto Reset" option. Will reset the trial if the combo is dropped.
New Setting - You can now choose between "Saturated" and "Desaturated" filter options. Saturated is the default look, and Desaturated will mellow out all colors and visuals.
Source
Changelog.gg summarizes and formats this update. How we read updates.
