In this update4
Full notes
Full Generation Ship update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Space builders!
What changed
- Gameplay
- Fixes
- UI and audio
- Balance
- Events
- Store
Generation Ship changes
In this iteration there was a focus on the achievements. Also two new interior items found their way in the game. Sadly i was sick most of the December, so not so much progress as usual.
Updated Achievements
We've given the achievements system a makeover! There are now 18 achievements for you to unlock, and we have more in the pipeline. Dive in and start earning those achievements!
Battery
In our latest update, we've revamped the power system. Introducing batteries, your reliable backup for storing energy in case of emergencies.
Emergency Cabinet
To have an easy access to the fireextinguisher and oxygen masks, i added an emergency cabinet interior item. It will be placed directly on walls, so it can be placed without much space usage.
Interior Item Overlay
For quick access to fire extinguishers and oxygen masks, we've introduced a new emergency cabinet interior item. Mount it directly on walls for easy placement without taking up much space. Safety first!
Full ChangeLog
Fixes
Mitigation of Empty-Container
Removed Warning when arriving at a waypoint
Delta Values for GaugeElements more resistent to low delta values
Fixed showing wrong Recipe in Pimenu selected when no recipe is set
Performance Improvement, due to not needed UI Check. Heavy impact on the Craft Queue Popup
Fixed emptying a shelf not let person drop it to the same shelf again.
Fixed Warning when a room got finished at updating the Thermal effect
Fixed warning for Quality related Input Resources in special cases
Fixed error when placing Shuttlebay in a not finished room
Delta Values in History could be wrong.
Fixed Blueprints shown multiple times in BuildMenu
Another special case where persons fill/empty in the same storage
Endless Simulation update in special cases
Exception when PluginManager used too early in MainMenu for License details
Chart Element of Activity Process was not updated correct
Prevent line break in efficiency calculation result
Person was not filling a construction site in a special situation
Fixed missing serialize of one enity, that might lead to errors on loading in special cases
Hide Developer some data for non developers in interior items
background for sendToDeveloper in Translate Element
Another endless simulation loop
Fixing rare history problem
Animation Position for Construction and maintain of Bed
Construction bar was not updating well
Fixed Deserializing when the new capacity is smaller
Rare bug on special timing when power is empty
Make time more precice to prevent endless loops
Fixed Warning when loading game with some special cases
Keep Special Event Popup closed
ResourceBox Position was not updated in special cases
Fixed warning with Timewarps in special cases
After placing doors the room was not updated
Update the Transport Tasks when the player change the reserved Items
Wrong Mood effects on persons after loading a game
Endless updates in special situation with person needs
Dismantle or abort Room
Exception in PersonOverview when a person died
Persons perfere now storages instead of close to empty interior items in special cases
Warnings for unfinished interior items in unfinished rooms
Layout of Special Event Panels were not set to problem or warning.
Player command not working anymore with person
Rare situation where person was stuck in an activity
Duplicate UnitSymbol for Skills in Tooltip of Supply Popup
First Person camera did not allow walking through doors
Slot items visible when person overview is hidden.
Updated Storage Values when they are changing live in UI
Wrong shown storage count in special cases
wrong no energy problem at hygieneArea
Problems for construction places were not readded when the resource got unavailable.
Fixed can't put resources to storage in special cases
Fixed PiMenu Sound for group selection
Fixed very long Crafting Duration timewarps were around 3s wrong
Fixed where Doors in interior p lacing were not moving on bad positions.
Prevent Doors could be droped over special interior items.
Layout of Task Icon at special case with problem and assigned person
Dismantle priority was dynamic when changing the priority while in dismantle mode
An exception at license the widget
Door update wrong when autoplacing doors
Some rooms got too the wrong state in some special cases
Icon of newly created Blueprints were not updated in BuildMenu when the async generating is finished
Wrong ProgressData was shown for constructions in waiting for resoruce state
Fixed Some I18nLabels were not linking to the correct TranslatorElement
Fixed some Lipsyncs were out of date
- Translate ElementNot updated content when the list was filtered
ForceLive was not done in a special case
Timewarp not Stopped when unloading Dock
Some not wanted Transport Priorities are fixed
Showing Empty box in special cases where it should not be
Fixed situation when cheating it could happen that the person had unwanted empty resourcetype in a slot
Idle Persons not using not available area
Exceptions when deleting the last savegame
Fixed error on HistoryGraph without data
Fixed Bad sorting of resource recipes e.g. for generator
Markers of GaugePanels were not updated in the first rendered Frame when they are shown
Added
More Achievements: Bad AI, Firefighter
Achievement Popup in Mainmenu and store to see the reached Achievements
New Achievement System
Make Storage Configurable while in construction state
Interior Item Overlays for all Items
EmergencyCabinet that stores O2 and CO2 for o2mask and FireExtinguishers
Added Battery
Cheat resources with mousebuttons (where it works also with mousewheel)
Readded Auto-Focus TextBoxes after found a workaround for the unity bug
Added Environmental Effects and Factors to the Interior Item Preview
Delta History for all ResourceTypes
Rightclick on the PersonOverview zooms to the Person
Readded Recipes in the Interior Item Popup so its visible what they can do.
RightClick on a Report SaveGame now opens the json in a text editor for debugging)
Support for Images inside of Translated Text
Added Repeat Queues e.g. for Crafting
Added Change Recipe in PiMenu
Restriction of some Interior Items
WorldElement for Crafting interior Items showing the current crafting item and state
PiMenu for UnderConstruction for Rooms
Readded the Connections also for other interior items.
Added Overlay for Electric Energy
Priority changes on PiMenu
Added Tooltips for PiMenu
Change Door State via PiMenu
Added Customize to Person PiMenu, opening the dialoge for unitform change
Added Open Supply Popup to PiMenu of DockingPort
Added PlayerTask for PrimaryObjectives
More Direct Help in special events
Added Help for Fire and added it to the Nitrogen Help button
Click sound when hopening PrimaryObjective
Rightclick on the Recipe Queue priorize the item
Added Amount of Available Interior Items to the Interior item Build Menu.
Added first Difficulty setup to prepare for easy and hard mode
Primary Objective Popup
Make Intro and Tutorial skippable
New Game Dialoge
Focus a room is now related to the room size
Added Person Slot Icons to the Person Overview Element (lower right)
FullScreenMode Option is translated
Contextmenu for Interior Items, using the PiMenu
Added Double Confirm button for Pi Menu
Cheat for Instant destroy an Interior Item (Ctrl when clicking the button)
SupplyShip overview got a panel with the current Cargo for easier identify
Created custom search field and used it everywhere
Added Fancy Tooltips with headline separation
Cheating input resources with shift ctrl interior place
Changable Recipies for interior items
Scrollbars to blueprint list
Ask for automaticaly adding door, when a room is placed at another room without a door.
Improved
Rules System is able to work on better on multiple Threads
Added Help for Residence and Workplace and removed old choosing method.
Added Help for StorageManagement and added Images to other Help Texts
Move Consultant Picture towards the Target that is highlighted
More obvious highlighting for the help highlight elements
Improved UI to highlight the effective calculation steps.
Separated the HeatEnergy from the Temperature in the ship section, to make it more clear.
Using now a I18n Patch to update players translation changes much easier.
OptionsPanel is less transparent to read easier.
Checking assigned Person of containerTasks and fix it if needed.
Use TaskPriority also for Choosing what interior item should be enabled/disabled in case of power cut.
Rounding problems with very low values.
Prevent filling Storages with very little amount of resources of interior items
Only fire HighHumidity Special Event once the limit is hit
Old PrimaryObjective Playertasks are removed when done
Improved SpecialEvent HighHumidity adding more Details and how to solve it.
If a person idles after send to a place by the player, it will first stay on its position and not walking away.
License Overview in Options
Improved Under Construction UI
After Dropping a new Room, the InteriorItem Menu is opening
SideMenu auto closes in situations when its not needed anymore.
Improved SideMenu Overlay Panel
Aligned Camera Buttons to a single chooser button and added First person and Free Camera to it
Store last used Tutorial and intro settings of NewGame Setup
Updated and reduced the tutorial to a minimum. Interactive help will be added soon to cover the rest.
Sorting in Person Selection Panel is now aligned with the rest of the UI
Improved PiMenu interaction
Better Layout of Lists
Interior editing now shows blocker areas in space from other rooms
New Design for Bexed Value Label
SupplyPopup Resource Table now supports leftclick to add and rightclick to remove (including the modifiers)
Implemented Maximum amount Resupply with delta to Supply)
Make WorldUIElement for Interior Item preview Scalable to the camera distance.
Timewarp behavior switching between speed and timewarps
RecipeChooser now using Table layout with categories and filters
Changed Blocking Graphics to a nicer one
Show the location of existing blueprints and set this by default if choosen.
Translator updates now the language files for easier changing the file by hand
Add interior Items now can switch rooms to drop.
Balancing
Setup some recipes to use duration instead of normal throughput.
Efficiency on low mood is now 0.5-1
Fixed Crafting Duration of Shuttlebay way too fast
More Resources from Missions
Supply from Earth now can now be setup in difficulty level
Perons can now carry half a box per transport, independent from the weight
We hope you enjoy these new features and improvements. As always, your feedback is invaluable in shaping the game's development. Stay tuned for more updates, and thank you for your continued support!
If you encounter any issues or have questions, please don't hesitate to reach out to us. Together, we'll make this game even better!
Want to see more?
I also post the progress and more pictures to our Discord:
Weekly Tester
We also have another announcement to make. We start soon with a weekly tester events. To attend, just join our Discord and get the weekly-tester role to get notified when it starts.
And don't forget to wishlist and follow us to keep up to date.
Source
Changelog.gg summarizes and formats this update. How we read updates.
