Full notes
Full Generation Nova update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- UI and audio
- Events
Hi!
For more information, join the community on Discord!
The game has been progressing along slowly and smoothly. Been fixing a lot of issues with unoptimized and weird code. I've also been handling problems regarding performance. Previously the game might have started lagging on lower end computers.
A lot of smaller things that contribute to the larger feel of the game have been done:
A lot of system balancing
Tutorial has been made more approachable and easier
Debris-collection system to fill the idle time in game
Hope system has been balanced to remove soft-lock situations that resulted in player losing no matter what
Increased the verbosity of UI and different pop ups such as birth and resource gains
Information in encyclopedia and other parts of the game has been increased
Buildings can now be unlocked similarly as technology upgrades. This means the player has more to do and more to plan towards
Added dozens of new world events to make the events more immersive instead of repeating the same ones
Hope to see you on Discord!
Source
Changelog.gg summarizes and formats this update. How we read updates.
