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Steam News22 July 20232y ago

Gemini beta 1.0.0.2

added a hud based capture bar in warpath to show your teams most relevant point capture progress - created a client rotation compensation system for melee to help improve the ‘feel’ of melee attack connections - impleme

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Full Gemini: Binary Conflict update

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What changed

0 fixes1 addition0 changes0 removals
  • Server
addedadded a hud based capture bar in warpath to show your teams most relevant point capture progress - created a client rotation compensation system for melee to help improve the ‘feel’ of melee attack connections - implemented a feature to allow admins of a server (or hosts) to execute select cvars via the in-game chatbox using an “!” followed by the command i.e. “!mp.botquota 10” - added a new cvar ‘goal.defertobot’ to allow bots to attempt to complete the objective in holdout regardless of if a human player is alive - slightly increased cone for client hitscan rotation compensation - slightly reduced the screen footprint and translucency of world based health/capture bars - lowered the max connections on PvP in-game hosted servers to 10, with a new system to still allow bots to fill up to 16 players (this still allows for full self hosted 8v8 matches, while lowering the risk of network issues from too many clients – dedicated servers are unaffected) - prevented cloak knights from being able to attack whilst in the process of engaging the cloak - fixed a rare issue where bots could be fixated on attempting to buy a no-longer accessible CP building if they were attempting to buy it as sudden death kicked in
  • added a hud based capture bar in warpath to show your teams most relevant point capture progress - created a client rotation compensation system for melee to help improve the ‘feel’ of melee attack connections - implemented a feature to allow admins of a server (or hosts) to execute select cvars via the in-game chatbox using an “!” followed by the command i.e. “!mp.botquota 10” - added a new cvar ‘goal.defertobot’ to allow bots to attempt to complete the objective in holdout regardless of if a human player is alive - slightly increased cone for client hitscan rotation compensation - slightly reduced the screen footprint and translucency of world based health/capture bars - lowered the max connections on PvP in-game hosted servers to 10, with a new system to still allow bots to fill up to 16 players (this still allows for full self hosted 8v8 matches, while lowering the risk of network issues from too many clients – dedicated servers are unaffected) - prevented cloak knights from being able to attack whilst in the process of engaging the cloak - fixed a rare issue where bots could be fixated on attempting to buy a no-longer accessible CP building if they were attempting to buy it as sudden death kicked in

Source

Steam News / 22 July 2023

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