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Steam News26 January 20268mo ago

Gemblades Demo Update 1X

Greetings, Gemblades! I just pushed the first update for the Demo build with the following changes: Balancing: Arachnid is now Emerald Some of the base Gemblades (without abilities) have been slightly rebalanced Glutton

Full notes

Full Gemblades update

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Repeated intro

Greetings, Gemblades!

What changed

1 fix3 additions2 changes0 removals
  • Balance
  • Gameplay
  • Fixes
changedSome of the base Gemblades (without abilities) have been slightly rebalanced
changedGluttony now costs 9 (was 7), and also reward you with 2 Gold & 2 Power
addedCard Cycle with 7 new cards, focused on synergizing with your starter deck:
added2 new Discovery cards that will add a bit more randomness to your runs:
addedI hope you have fun exploring the new builds! Consider joining us on Discord where you can contribute with your feedback on improving the Demo even further! See you there, Gemblades!
fixedP.S. I also fixed the loud volume of the logo on launch!

Gemblades changes

changedSome of the base Gemblades (without abilities) have been slightly rebalanced
changedGluttony now costs 9 (was 7), and also reward you with 2 Gold & 2 Power
addedCard Cycle with 7 new cards, focused on synergizing with your starter deck:
added2 new Discovery cards that will add a bit more randomness to your runs:
addedI hope you have fun exploring the new builds! Consider joining us on Discord where you can contribute with your feedback on improving the Demo even further! See you there, Gemblades!

I just pushed the first update for the Demo build with the following changes:

Balancing:

  • Arachnid is now Emerald

  • Some of the base Gemblades (without abilities) have been slightly rebalanced

  • Gluttony now costs 9 (was 7), and also reward you with 2 Gold & 2 Power

  • Zerathal now exiles the left or rightmost card in your hand at the end of each turn

Card Cycle with 7 new cards, focused on synergizing with your starter deck:

  • Dragonhunter: +1 Gem for each Gemblade without an ability in your hand

  • Ironfist: +2 Power for each Gemblade without an ability in your hand

  • Minotaur: +1 Gold for each Gemblade without an ability in your hand

  • Nurture: Evolve the two lowest gem value Gemblades without an ability in your hand, draw one

  • Trainer: Evolve the lowest gem value Gemblade without an ability in your hand, draw one

  • Commander: +1 Gold for every four gemblades without an ability in your deck

  • Spike: +1 Power for every three gemblades without an ability in your deck

2 new Discovery cards that will add a bit more randomness to your runs:

  • Fateweaver: Discover an ephemeral Gemblade with cost four or higher, then draw it

  • Tengu: Discover a Gemblade with cost four or lower, then draw it

I hope you have fun exploring the new builds! Consider joining us on Discord where you can contribute with your feedback on improving the Demo even further! See you there, Gemblades!

P.S. I also fixed the loud volume of the logo on launch!

Source

Steam News / 26 January 2026

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