Full notes
Full Gem Worlds update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Gameplay
- Performance
- Fixes
v1.0 includes a major change in how skills work. Instead of saving up gems across multiple levels and buying skills from the shop, you now learn a new skill every other level. You get to pick between upgrading two previously learned skills, or learning one new skill. You also get to change your equipped skills. I hope this will encourage more experimentation with skills.
This version also includes several smaller changes;
You can choose between multiple save slots. All your existing progress is placed in the first slot.
You have unlimited lives and no longer can get game over
Each world generates only two types of levels
Removed background music and options
Options scroll vertically
(Accessibility) you can disable the gradient shader for tiles, which makes it much easier to see what's going on
This release also includes a slew of bug fixes. The most important ones are listed below.
Fixed a soft lock when you push a boulder into the exit
Fixed a soft lock when you push a mine into an explosion
Pressing space rapidly while next to a monster no longer makes other monsters move erratically.
Moving non-stop no longer causes some boulders to defy gravity and dance up and down
Clicking on skill buttons correctly activates skills
Pushing a tipped boulder upward into a teleporter no longer causes it to dance up and down
Fixed janky monster movement if you hit a monster and immediately move
Source
Changelog.gg summarizes and formats this update. How we read updates.
