Full notes
Full Gem Worlds update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Workshop
- UI and audio
- Balance
Gem Worlds changes
Today marks the release of the v0.3.1 version of the demo. The previous version was 0.3.0 (incorrectly labelled as 0.1.0). Changes include lots of quality-of-life improvements, as well as a crash fix:
Fix: the game crashed for some players
Fix: players with corrupt save games now have the hammer skill
Fix: the right side of buttons on the title-screen weren't clickable
Fix: tooltips/hints for skill buttons and items now correctly appear again
Fixed several bugs around changing skills (e.g. click hammer, then fireball, then something else) incorrectly showing aimer arrows
Added the keyboard binding to tooltips for skills and items
Rebound skills to ZXCVB and items to 1234; this is also one-handed friendly (accessibility)
Nerfed fireballs. They're now shorter-range (more dangerous to use), have a longer cooldown, and no longer destroy destructible walls
Skill buttons now appear disabled/grey while cooling down
Smaller binary sizes going forward (this update is around 500kb)
As usual, if you have any feedback, please reach out via the Steam discussion forums, Twitter, or Discord. I really appreciate all the feedback I got so far (which made up most of the changes in this build).
Source
Changelog.gg summarizes and formats this update. How we read updates.
