Full notes
Full Gem Wizards Tactics update
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What changed
- Gameplay
- Maps
- UI and audio
Hi all! Been awhile since the last GWT patch but we've had a small influx of new players who have pointed out some pretty important bugs that needed fixing, so that's mostly what this is. The Alcove Prefex units missing from rescues *and* from caravan purchases was kind of a big deal - having them back in the game is going to make stuff a lot more interesting, especially in the campaign.
We also had a couple of handmade maps that either had a bug associated with them (like Bill Milton got a little too excited to be on Milton Highway, and he would appear even if you were playing as a different faction!) or just some balance issues.
Enjoy!
Fixed a bug that caused Alcove Prefex units not to spawn as random units in several places in the game where they should've. - Milton's Parkway map no longer has a weird Bill Milton on it - Deleted Armand Peak map (sometimes games are better when you delete things from them!) - Bulward's Gulk was a little bit too choke-pointy for this game; opened it up a bit which should help especially at the higher difficulty settings. - Fixed some tooltips - Fixed a bug where mountains could be captured
Source
Changelog.gg summarizes and formats this update. How we read updates.
