Full notes
Full Gem Deeps update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- UI and audio
- Maps
Full list of changes
Gameplay
Heavy and light attacks are getting separate buttons. This change will enable faster shooting and more fluid gameplay.
Controls are getting rehashed, so now there are more convenient control setups for the keyboard and controller.
Stamina balancing - some activities were draining too much stamina at the start level, so new changes address this problem.
AI
Plants sometimes pause mid-attack, breaking their attack loop. This patch fixes this problem.
Level Design & Effects
The bug where some of the traps were not colliding with the player - fixed.
New sound effects for various levels and actions are now present.
All types of Lizards get new designs - color and normal maps.
All plants had the wrong color lips when spitting - fixed.
Some particles during fireball creation were not showing - fixed.
Source
Changelog.gg summarizes and formats this update. How we read updates.
