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Steam News21 January 20265mo ago

Update 0.4.10

Hello everyone! The game was updated with version 0.4.10 Movement changes I've decided to remove the transition animations between idle and movement stances.

In this update9

Full notes

Full Gedonia 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone! The game was updated with version 0.4.10

What changed

2 fixes3 additions15 changes0 removals
  • Gameplay
  • Balance
  • Fixes
  • Performance
  • Maps
changedHello everyone! The game was updated with version 0.4.10
addedMovement changesI've decided to remove the transition animations between idle and movement stances. I originally introduced these animations to address an issue in the first game where a sufficient amount of running speed made agility and dodging unnecessary, making it easier to evade attacks just by running. However, this led to a huge number of complaints about characters being too sluggish, so I decided to accommodate players. I'll address the movement issue in later levels by controlling the maximum amount of speed buffs for characters.
changedBalance changes:(special thanks to Desperado, Arcane Scholar, Crabocelatopus )
changedStorm:Basic lightning starting damage increased by 33% and damage scaling icnreased by 10%
changedStorm:Lightning strike damage increased by 15% and radius by 0.5m
changedStorm:Wandering ball base duration increased to 60s

Gedonia 2 changes

changedHello everyone! The game was updated with version 0.4.10
addedI've decided to remove the transition animations between idle and movement stances. I originally introduced these animations to address an issue in the first game where a sufficient amount of running speed made agility and dodging unnecessary, making it easier to evade attacks just by running. However, this led to a huge number of complaints about characters being too sluggish, so I decided to accommodate players. I'll address the movement issue in later levels by controlling the maximum amount of speed buffs for characters.
changed(special thanks to Desperado, Arcane Scholar, Crabocelatopus )
changedBasic lightning starting damage increased by 33% and damage scaling icnreased by 10%
changedLightning strike damage increased by 15% and radius by 0.5m

Movement changes

I've decided to remove the transition animations between idle and movement stances. I originally introduced these animations to address an issue in the first game where a sufficient amount of running speed made agility and dodging unnecessary, making it easier to evade attacks just by running. However, this led to a huge number of complaints about characters being too sluggish, so I decided to accommodate players. I'll address the movement issue in later levels by controlling the maximum amount of speed buffs for characters.

Balance changes:

(special thanks to Desperado, Arcane Scholar, Crabocelatopus)

Storm:

  • Basic lightning starting damage increased by 33% and damage scaling icnreased by 10%

  • Lightning strike damage increased by 15% and radius by 0.5m

  • Wind shield VFX made less noticable

  • Wandering ball base duration increased to 60s

Music

  • Striking notes requires 1 chord instead of 2, damage increased by 5%

  • Shocking song requires 4 chords instead of 8, now explodes upon first impact

  • Musical devastation now lasts 8 seconds instead of 5, damage spread is better

Dark magic

  • Shadow attack damage increased by 20%

  • Dark arrows now spreads on multiple targets better and aiming speed is better

  • Spirit attack is reworked to be a defensive spell that makes banshees attack enemies close around the player

  • Soul transfer is not interferred with Exhaustion effect anymore

  • Skeleton knights now deal more aggro

Nature magic

  • Wandering flower mana requirements is now 10% instead of 20%, can only summon up to 5

  • Mushroom guardian now requires 25% of mana instead of 40%, deals more aggro

  • Ghouls get +25% dodge chance

  • Exploding mushrooms reworked to work similar to mines

Earth magic

  • All wave spikes now can attack the same target with each blast, base damage is slightly reduced by overall damage of ability is much higher

  • Flamewrath fountain area of attack is increased

Leadership

  • New ability - Priority target

  • New ability - Suppression

  • Improvements to companions AI

Other stuff:

  • Fixed few small bugs and issues

  • Did some optimization on Free City zone, still a lot to do

  • Fixed issue of terrain colliding with some building territory in starting house

Source

Steam News / 21 January 2026

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