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Full notes
Full Gedonia 2 update
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Repeated intro
Hello everyone! The game was updated with version 0.4.10
What changed
- Gameplay
- Balance
- Fixes
- Performance
- Maps
Gedonia 2 changes
Movement changes
I've decided to remove the transition animations between idle and movement stances. I originally introduced these animations to address an issue in the first game where a sufficient amount of running speed made agility and dodging unnecessary, making it easier to evade attacks just by running. However, this led to a huge number of complaints about characters being too sluggish, so I decided to accommodate players. I'll address the movement issue in later levels by controlling the maximum amount of speed buffs for characters.
Balance changes:
(special thanks to Desperado, Arcane Scholar, Crabocelatopus)
Storm:
Basic lightning starting damage increased by 33% and damage scaling icnreased by 10%
Lightning strike damage increased by 15% and radius by 0.5m
Wind shield VFX made less noticable
Wandering ball base duration increased to 60s
Music
Striking notes requires 1 chord instead of 2, damage increased by 5%
Shocking song requires 4 chords instead of 8, now explodes upon first impact
Musical devastation now lasts 8 seconds instead of 5, damage spread is better
Dark magic
Shadow attack damage increased by 20%
Dark arrows now spreads on multiple targets better and aiming speed is better
Spirit attack is reworked to be a defensive spell that makes banshees attack enemies close around the player
Soul transfer is not interferred with Exhaustion effect anymore
Skeleton knights now deal more aggro
Nature magic
Wandering flower mana requirements is now 10% instead of 20%, can only summon up to 5
Mushroom guardian now requires 25% of mana instead of 40%, deals more aggro
Ghouls get +25% dodge chance
Exploding mushrooms reworked to work similar to mines
Earth magic
All wave spikes now can attack the same target with each blast, base damage is slightly reduced by overall damage of ability is much higher
Flamewrath fountain area of attack is increased
Leadership
New ability - Priority target
New ability - Suppression
Improvements to companions AI
Other stuff:
Fixed few small bugs and issues
Did some optimization on Free City zone, still a lot to do
Fixed issue of terrain colliding with some building territory in starting house
Source
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