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Steam News21 December 20214y ago

Patch Notes v0.3

We have made some changes and improvements to the current demo build. Here is a list of changes: - Fixed bug where health was not displayed properly after cutscene and special events.

Full notes

Full Gedda Cake update

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What changed

1 fix0 additions1 change0 removals
  • Gameplay
  • UI and audio
changedWe have made some changes and improvements to the current demo build.
fixedHere is a list of changes: - Fixed bug where health was not displayed properly after cutscene and special events. - Fixed bug where menu was not properly reset when deleting a save and not closing the game. - Doors with multiple triggers are now saved separately instead of only when the door is opened. - Gedda’s Ground Combo has an improved hitbox. - Piccky’s Underwater Water Ball doesn’t colide with the floor anymore. - Sound waves properly disappear after skipping cutscenes. - Changed SFX for receiving a double damage hit. - Changed SFX for enemies blocking an attack. - Fixed bug where the Forest of Origins Theme would stop playing. - Fixed Ambience SFX on underwater rooms with Assist Mode: Same Room Respawn. - Game should work properly on more resolutions, without showing parts off-screen. Black bars will be displayed. - Changed Gamepad buttons for Playstation to display properly (R1, R2, L1, L2 added). - Boaris doesn’t push the player into the ground anymore when falling onto Gedda. - Baggy’s rock doesn’t push the player into the ground anymore when falling on top of them. - Fixed several rooms ground properties that caused Gedda to not move forward enough when attacking. - Small improvements in a few rooms. - Other bug fixes.

We have made some changes and improvements to the current demo build.

Here is a list of changes: - Fixed bug where health was not displayed properly after cutscene and special events. - Fixed bug where menu was not properly reset when deleting a save and not closing the game. - Doors with multiple triggers are now saved separately instead of only when the door is opened. - Gedda’s Ground Combo has an improved hitbox. - Piccky’s Underwater Water Ball doesn’t colide with the floor anymore. - Sound waves properly disappear after skipping cutscenes. - Changed SFX for receiving a double damage hit. - Changed SFX for enemies blocking an attack. - Fixed bug where the Forest of Origins Theme would stop playing. - Fixed Ambience SFX on underwater rooms with Assist Mode: Same Room Respawn. - Game should work properly on more resolutions, without showing parts off-screen. Black bars will be displayed. - Changed Gamepad buttons for Playstation to display properly (R1, R2, L1, L2 added). - Boaris doesn’t push the player into the ground anymore when falling onto Gedda. - Baggy’s rock doesn’t push the player into the ground anymore when falling on top of them. - Fixed several rooms ground properties that caused Gedda to not move forward enough when attacking. - Small improvements in a few rooms. - Other bug fixes.

Source

Steam News / 21 December 2021

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