Full notes
Full Gedda Cake update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
We have made some changes and improvements to the current demo build.
Here is a list of changes: - Fixed bug where health was not displayed properly after cutscene and special events. - Fixed bug where menu was not properly reset when deleting a save and not closing the game. - Doors with multiple triggers are now saved separately instead of only when the door is opened. - Gedda’s Ground Combo has an improved hitbox. - Piccky’s Underwater Water Ball doesn’t colide with the floor anymore. - Sound waves properly disappear after skipping cutscenes. - Changed SFX for receiving a double damage hit. - Changed SFX for enemies blocking an attack. - Fixed bug where the Forest of Origins Theme would stop playing. - Fixed Ambience SFX on underwater rooms with Assist Mode: Same Room Respawn. - Game should work properly on more resolutions, without showing parts off-screen. Black bars will be displayed. - Changed Gamepad buttons for Playstation to display properly (R1, R2, L1, L2 added). - Boaris doesn’t push the player into the ground anymore when falling onto Gedda. - Baggy’s rock doesn’t push the player into the ground anymore when falling on top of them. - Fixed several rooms ground properties that caused Gedda to not move forward enough when attacking. - Small improvements in a few rooms. - Other bug fixes.
Source
Changelog.gg summarizes and formats this update. How we read updates.
