In this update5
Full notes
Full GearStorm - Armored Survival update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Fixes
- Balance
GearStorm - Armored Survival changes
Another feature and fix-packed release from the GearStorm dev team! The dev team is very engaged with the community and in addition to adding new content, we are fixing things just reported two days ago!
In this release we put a lot of effort in vehicle cockpits:
Did you know GearStorm has a fully accurate, Physx-based wheeled-vehicle simulator complete with suspension and wheeled vehicles that can jump? This release fixes wheeled vehicle collisions with players and NPCs:
There is also new content on the survival map including Bordertown:
And a awesome new underground ICA base:
Fixes for destroying base cores, Solar panels, and generators were also added in response to our community feedback. Re-balancing of the default cost for Bedrolls and CP was also done in response to community feedback. The full change log can be found below, as usual, if you enjoy GearStorm, tell your friends about it, show it on your stream (We always look for streamers and we'll plug their clips on our social media), share it on your social media, don't be shy to tag us!
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Added Trigger Function to Mob Spawners, Added Bandit Camps and BorderTown to Austrasia Map
Increased XP value of higher end mobs, Enabled core destruction by Core Owners, Reduced cloth cost for Bedroll
Potential fix for generator bugs and Player Collisions with Vehicles
Fix for Solar Panel, Fix Replicator on Vanguard, Fix Menu display on Solar Panel, Added "Power" context option to Generators to see power output
Adjusted Cockpit view for most vehicles (MFDs closer to Screen), Added retry to start MFDs, Fix for Buildgun remembering settings
Improved Combat behavior of Followers, Added Cockpits to Civet and Ocelot, Increased ammo in Civet and Ramming damage vs mobs
Fix for Jumper Behavior and Client Damage at close range
Source
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