Full notes
Full GearStorm - Armored Survival update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Server
- Balance
- UI and audio
- Fixes
- Store
GearStorm - Armored Survival changes
V1.596 is here! With cool enhancement on FX and personalization! Hey friends, we're so excited to release V1.596 because there are significant updates on this version so you might want to update your game. Alright let's get into it real quick:
Highlight 1 - You get to choose new heads, hair, eyes and change eye and hair color
Have you ever pressed "HOME" on your keyboard and you look at your character and go, "Wouldn't it be nice if I get to personalize my character's face?
What if we tell you that you can now customize your look? Now you can totally show off how you look like on your social media / our Discord server.
Highlight 2 - New weapon effects! Watch zombies running in flames and getting knocked back!
Most of our weapons now have cool effects on the enemies, they no longer just die like that, if you use your flamethrower on them, they actually catch fire, let's be real here, isn't that something you want to witness?
Look at them running in flames... And then die.
Our shotguns got some upgrades too! Look at the zombie getting knocked back when you fire at them! Isn't this neat?
Highlight 3 - New BuildGun effect!
Highlight 4 - LOOT DROP! You said you wanted to steal from your teammates/enemies right? Well, here's your chance!
--- The full changelog can be found below, as usual, if you enjoy our game, tell your friends about it, show it on your stream (We always look for streamers and we'll plug their clips on our social media), share it on your social media, don't be shy to tag us!
Full change log below:
Added Status FX chance to most weapons (Mostly Knockback)
Fix typo in defaultgame.ini
Rebalancing Talk Animation frequency (Minor tweak)
Support for Scaling InGame UI (50% to 150%) Accessible from the Graphics Menu
Fix for Weapon Display in Vehicle Cockpit
Added Loot to some areas, Context specific reticle text, Added Webbing and Cocoons to Aracnax Lair
Added subtle eye movements to Players/NPCs
Adding Effect Animations to Phage, Drones and Sentinels
Tweaking weapon effects, tracers, AC speed, new railgun effect, fixing 3rd person view in wheeled vehicles.
Fix for Item display in Vehicle Lab/Fabricator
Added Support for Melee Hit reactions, Multiplayer support for Reaction Animations and FX
Adding Knockback to some example weapons, support for multiple animations per effect, Shooting Zombies with Shotgun is now Fun!
Improved Electrocution Anim and Effect, Added anim for zombies
Added Grenade support for Status Effects, Improved animation BP for NPCs with Status Effects, Added Electrocution Anim
Prototype Status Effect Reactions (On Fire Animations for Humans and Leg Shot animations for Zombies) Includes Particle Effect example
Finishing UI for New Heads, hair, etc; Updated NPC appearance on Campaign Map
Fixed Hair, Added Color Selector for Hair and Eye Color
New Faces, Hair & Skin Tones (A little more work to do)
Update to Tracer material
Fix for Grenades Exploding on Impact with Mobs
Updated Spawner UI to Match Other Fabricators, Fixed Ownership Issue with VehicleLab & Spawner Machines
Drops now retain number of items dropped and work regardless of slot, Fix for Melee not working after switching weapons
Added Core Radius Info to Core Info Menu, Fixed Voxel Cleanup config menu settings
Added "Clean Terrain" option to DefaultGame.ini, Host Game and Campaign menus. Allows players to pick whether or not to clean-up modified voxels outside of a core radius
Switching Liger to instant-hit more railgun-liek weapon.
Updated Text in Vanguard Emergency Mission, Added Buildgun Help text to Simulator Drone, Dialog Text now supports Keymap references
Submitting File that failed to submit earlier
Added Tracer to most AR Variants, Most guns have Unique Firing SFX now, New Recoil animations for some weapons, Added Zombie Grenade (GM Item) to spawn zombie hordes
Work on Tracer
adjusting proximity Voice chat
Added New Character Model Suits, Fixed some Skeletal Bones (from Animation to Skeleton rig alignment)
More nitpicking of the Buildgun Beam
Adjust Buildgun Mesh Sockets
Buildgun FX Improvements - Dynamic length of MainBeam, Darkened secondary beams, Fixed beam distortion at extreme angle differences between crosshair and muzzle, adjusted buildgun muzzle location
Changin default actionmapped keys to most commonly used ones.
Crash fix for Keymap Not Found, Added Key Info to Vanguard In-Level Instructions using new Key Lookup
New and Improved Buildgun Effect
New Efffect for Buildgun
Fix for Item Info display in Inventory
Editing Grenade Icons
Source
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