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Steam News18 February 20242y ago

1.0.7 patch and a look at the next update

Hello everyone. We're about a week away from the release of Gearbits: Gear Angels and the next update, which adds three new playable characters and a new map for the wave battle mode.

Full notes

Full Gearbits update

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Repeated intro

Hello everyone. We're about a week away from the release of Gearbits: Gear Angels and the next update, which adds three new playable characters and a new map for the wave battle mode.

What changed

2 fixes4 additions0 changes0 removals
  • Maps
  • UI and audio
  • Balance
  • Gameplay
addedHello everyone. We're about a week away from the release of Gearbits: Gear Angels and the next update, which adds three new playable characters and a new map for the wave battle mode.
addedFor the new map, I was going for a more futuristic aesthetic than the base game. I've also taken a new direction with the map geometry. It's got a variety of large open areas and smaller corridors. I've also tried to add some variety, by having half the map be a sleak futuristic city, with the other half taking a more rugged, industrial look. You'll get to try it out for yourself on the 26th, when the update launches, together with the free spin-off game. https://store.steampowered.com/app/2804580/
addedChanged UI navigation. Cancelling out of some menus, can now be done with the east controller button, ESC or backspace.
fixedFixed Geometry in the outpost map. Previously, the collision for the river was triggered on dry land, in some parts of the map.
fixedFixed mission 12 health bars scaling incorrecly, on some resolutions.
addedAll lounge conversations are now available, after beating the final mission.

Gearbits changes

addedHello everyone. We're about a week away from the release of Gearbits: Gear Angels and the next update, which adds three new playable characters and a new map for the wave battle mode.
addedFor the new map, I was going for a more futuristic aesthetic than the base game. I've also taken a new direction with the map geometry. It's got a variety of large open areas and smaller corridors. I've also tried to add some variety, by having half the map be a sleak futuristic city, with the other half taking a more rugged, industrial look. You'll get to try it out for yourself on the 26th, when the update launches, together with the free spin-off game. https://store.steampowered.com/app/2804580/
addedChanged UI navigation. Cancelling out of some menus, can now be done with the east controller button, ESC or backspace.
fixedFixed Geometry in the outpost map. Previously, the collision for the river was triggered on dry land, in some parts of the map.
fixedFixed mission 12 health bars scaling incorrecly, on some resolutions.

For the new map, I was going for a more futuristic aesthetic than the base game. I've also taken a new direction with the map geometry. It's got a variety of large open areas and smaller corridors. I've also tried to add some variety, by having half the map be a sleak futuristic city, with the other half taking a more rugged, industrial look. You'll get to try it out for yourself on the 26th, when the update launches, together with the free spin-off game. https://store.steampowered.com/app/2804580/

While working on the update, I've made some changes and fixes to the game.

  • Changed UI navigation. Cancelling out of some menus, can now be done with the east controller button, ESC or backspace.

  • Fixed Geometry in the outpost map. Previously, the collision for the river was triggered on dry land, in some parts of the map.

  • The shotcannon and shotgun pod are now hitscan weapons.

  • Made changes to dialogue and punctuation.

  • Fixed mission 12 health bars scaling incorrecly, on some resolutions.

  • All lounge conversations are now available, after beating the final mission.

Source

Steam News / 18 February 2024

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