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Steam News21 October 20232y ago

1.0.3 patch

I uploaded a small patch. Here's whats new for version 1.0.3. Enemy respawns in mission 17 now have a three second delay. Bugs, enemy drones and resupply drones now rotate to match the terrain.

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0 fixes3 additions2 changes0 removals
  • Gameplay
  • Maps
  • Balance
  • Performance
addedI uploaded a small patch. Here's whats new for version 1.0.3.
addedEnemy respawns in mission 17 now have a three second delay.
changedBugs, enemy drones and resupply drones now rotate to match the terrain.
changedA lot of people have voiced their criticism of the respawn rate in mission 17. It's clear that a lot of people find the mission frustrating and I don't want that, so I'm making this change. My original intention was that the player avoids fighting and focuses on trying to complete the objective as fast as they can. The problem is, the mission briefing does not tell you to do that. So the only way to figure it out is to fail until you do. This change should give a fighting chance to those whose newtype senses haven't developed yet.
addedThe bug/drone rotation is a cosmetic change and doesn't affect anything else. (I hope. If it does that would mean I broke something) The code for the rotation was already in the game, the trucks use it. I didn't put it on the bugs, because I wanted to avoid extra code when there are hundreds of bugs on screen. Adding the feature doesn't seem to actually have a significant impact on performance. So maybe I should have tested it before deciding not to use it. Silly me. Well anyways, There's no reason not to use it for the drones, since there isn't any point in the game where a hundreds of them appear simultaneously.

I uploaded a small patch. Here's whats new for version 1.0.3.

  • Enemy respawns in mission 17 now have a three second delay.

  • Bugs, enemy drones and resupply drones now rotate to match the terrain.

A lot of people have voiced their criticism of the respawn rate in mission 17. It's clear that a lot of people find the mission frustrating and I don't want that, so I'm making this change. My original intention was that the player avoids fighting and focuses on trying to complete the objective as fast as they can. The problem is, the mission briefing does not tell you to do that. So the only way to figure it out is to fail until you do. This change should give a fighting chance to those whose newtype senses haven't developed yet.

The bug/drone rotation is a cosmetic change and doesn't affect anything else. (I hope. If it does that would mean I broke something) The code for the rotation was already in the game, the trucks use it. I didn't put it on the bugs, because I wanted to avoid extra code when there are hundreds of bugs on screen. Adding the feature doesn't seem to actually have a significant impact on performance. So maybe I should have tested it before deciding not to use it. Silly me. Well anyways, There's no reason not to use it for the drones, since there isn't any point in the game where a hundreds of them appear simultaneously.

Source

Steam News / 21 October 2023

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