Full notes
Full Gear Up update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
-Refactored aiming. -Randomized camera paths for level cameras. -Tweaked shadow biases to fix some shadow acne. -UI optimizations. -Level polishing. Added tank wrecks to Island, Hillsides, Oasis and Consite, added grass to Oasis map center. -Updated some accessory meshes. -All flags and accessories have been merged. -Added generic collision effect to a lot of bangers and small dynamic entities. -Ensure camera always above water. -Fixed a packing bug DX11 renderer. -Optimized renderer with to keep same shader between draw calls. -Fixed undergrowth bug. -Tweaked many parts to improve balance.
Source
Changelog.gg summarizes and formats this update. How we read updates.
