HomeGamesUpdatesPricingMethodology
Steam News2 September 20169y ago

Update 1.0.19

Focus has been to fix bugs from the community buglist.Big thanks to everyone who have reported bugs and to Flavio for compiling the list. Fixes: -Save game tracks last selected loadout. -Replayer time scale bugs fixed.

Full notes

Full Gear Up update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • Compatibility
fixedFocus has been to fix bugs from the community buglist.Big thanks to everyone who have reported bugs and to Flavio for compiling the list. Fixes: -Save game tracks last selected loadout. -Replayer time scale bugs fixed. -Do not render while application is minimized in order to reduce CPU usage. -Charge based secondary weapons no longer stick with red background in UI when swapping from a previous empty secondary. -Also fixed issue with HUD elements disappearing in SP/Replayer when toggling in game menu. -Splash damage included in accuracy. -Stealth implemented in Ball shader + a couple of other shader issues. -Fixed issue which allowed hover tanks to return to game on Tankodrome after falling of into the water. -Smaller "Z velocity error" impulse when using rockets on sniper. -Searchlight thumbnail fix -Also fixed issue with having multiple trails within same effect as part of a child effect. -Improved tank/part rotation by mouse, able to set spin in different directions and also pause the auto rotation. -Balance tweaks, small radius on Aux Repair and slightly higher exit velocity for Proton Cannon -Added "slippery" collision group which prevents spider to walk on that surface. Used for palmtree and various narrow structures. The community bug list is here: https://steamcommunity.com/app/214420/discussions/6/613956964597928380/

Focus has been to fix bugs from the community buglist.Big thanks to everyone who have reported bugs and to Flavio for compiling the list. Fixes: -Save game tracks last selected loadout. -Replayer time scale bugs fixed. -Do not render while application is minimized in order to reduce CPU usage. -Charge based secondary weapons no longer stick with red background in UI when swapping from a previous empty secondary. -Also fixed issue with HUD elements disappearing in SP/Replayer when toggling in game menu. -Splash damage included in accuracy. -Stealth implemented in Ball shader + a couple of other shader issues. -Fixed issue which allowed hover tanks to return to game on Tankodrome after falling of into the water. -Smaller "Z velocity error" impulse when using rockets on sniper. -Searchlight thumbnail fix -Also fixed issue with having multiple trails within same effect as part of a child effect. -Improved tank/part rotation by mouse, able to set spin in different directions and also pause the auto rotation. -Balance tweaks, small radius on Aux Repair and slightly higher exit velocity for Proton Cannon -Added "slippery" collision group which prevents spider to walk on that surface. Used for palmtree and various narrow structures. The community bug list is here: https://steamcommunity.com/app/214420/discussions/6/613956964597928380/

Source

Steam News / 2 September 2016

Open original post

Changelog.gg summarizes and formats this update. How we read updates.