Full notes
Full Gear Up update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
- Performance
- Maps
Gear Up changes
NEW
New level "Tankodrome" added.
FIXES
Fixed scroll offset bug when updating lobby list.
Fixed sniper camera with spider legs.
Fixed correct values for tank achievement.
Fixed invisible ghosts, still need further testing.
Fixed bug causing ghost tank to get stuck in ground.
Keep ammo when re-building vehicle.
Self heal not allowed with repar unit. Will be reversed if unpopular.
Added stat and leaderboard for tracking healing. (Leaderboard soon to be added to UI.)
Smaller granularity of resource creation locks in DX11 renderer, was causing big stalls when new player enter match and also when new ghosts was created.
TWEAKS
Removed tonemapping when post processing is disabled. Now only color
correction is performed.
Randomized initial set of levels when creating new lobby.
Changed sorting in lobby list to account for XP.
Loading time optimization. Checking if threaded resource creation is allowed by driver in DX11 renderer.
Shader graph optimizations.
Script optimizations.
Localization fixes.
Text layout fixes.
Some minor polish in terrain color layers of hillside and oasis.
Don't display acceleration stat if it is 0.
Source
Changelog.gg summarizes and formats this update. How we read updates.
