Full notes
Full Gear Up update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Performance
- Workshop
- Server
Gear Up changes
New
Grouping secondary weapons into pairs. Only one pair activated at once, use space to toggle.
Added a charge bar for weapons which have charge and not ammo.
Name tags visible in death-cam.
Some cheating countermeasures.
Fixed
Script fix when lerping follow camera head angle.
Fixed shutting down thread pool bug, might fix hang when shutting down on OSX.
Fixed minor memory leak of each rigid body instance.
Rocket parts a lot more predictable, was applying incorrectly scaled impulses due to different masses of parts and damping.
Fixed crash bug in BlendGrain sound node if child grains failed to create.
Fixed assert in Army bonus script.
Tweaks
Stealth changes. Invisiblilty depends on number of aux slots used.
Updated lua to 5.2.4.
Death follow camera updates, initial head angle correct and smoother interpolation.
Fixed some issus with text team coloring, as initial connect messages in DM was being colored red etc.
Added default "inverse gamepad" values to config.
Ignore "I am" responses in P2P topology if no "I am" has been sent, might be queued up in network since last failure.
Fixed "invalid resource id" warnings, was actually null and thus valid.
Note If you use keyboard for fire, please note that key bindings have been updated and there is a new key binding to Toggle Support Pair.
Source
Changelog.gg summarizes and formats this update. How we read updates.
