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Steam News7 April 201511y ago

Update 1.0.9

New Grouping secondary weapons into pairs. Only one pair activated at once, use space to toggle. Added a charge bar for weapons which have charge and not ammo. Name tags visible in death-cam.

Full notes

Full Gear Up update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes4 additions2 changes0 removals
  • Gameplay
  • Fixes
  • Performance
  • Workshop
  • Server
addedNew
addedAdded a charge bar for weapons which have charge and not ammo.
fixedFixed
fixedFixed shutting down thread pool bug, might fix hang when shutting down on OSX.
fixedFixed minor memory leak of each rigid body instance.
fixedFixed crash bug in BlendGrain sound node if child grains failed to create.

Gear Up changes

addedNew
addedAdded a charge bar for weapons which have charge and not ammo.
fixedFixed
fixedFixed shutting down thread pool bug, might fix hang when shutting down on OSX.
fixedFixed minor memory leak of each rigid body instance.

New

  • Grouping secondary weapons into pairs. Only one pair activated at once, use space to toggle.

  • Added a charge bar for weapons which have charge and not ammo.

  • Name tags visible in death-cam.

  • Some cheating countermeasures.

Fixed

  • Script fix when lerping follow camera head angle.

  • Fixed shutting down thread pool bug, might fix hang when shutting down on OSX.

  • Fixed minor memory leak of each rigid body instance.

  • Rocket parts a lot more predictable, was applying incorrectly scaled impulses due to different masses of parts and damping.

  • Fixed crash bug in BlendGrain sound node if child grains failed to create.

  • Fixed assert in Army bonus script.

Tweaks

  • Stealth changes. Invisiblilty depends on number of aux slots used.

  • Updated lua to 5.2.4.

  • Death follow camera updates, initial head angle correct and smoother interpolation.

  • Fixed some issus with text team coloring, as initial connect messages in DM was being colored red etc.

  • Added default "inverse gamepad" values to config.

  • Ignore "I am" responses in P2P topology if no "I am" has been sent, might be queued up in network since last failure.

  • Fixed "invalid resource id" warnings, was actually null and thus valid.

Note If you use keyboard for fire, please note that key bindings have been updated and there is a new key binding to Toggle Support Pair.

Source

Steam News / 7 April 2015

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