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Steam News16 March 201511y ago

Update 1.0.6

New Generic loading screen implemented for Replayer, Army and Shooting Range. New splash screen. In game event log remade using icons. Implemented "Change team" feature at spawn selection screen.

Full notes

Full Gear Up update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes7 additions12 changes2 removals
  • Gameplay
  • Events
  • UI and audio
  • Performance
  • Fixes
  • Server
addedNew
addedNew splash screen.
changedIn game event log remade using icons.
changedImplemented "Change team" feature at spawn selection screen.
addedAdded spawn selection screen to Team Deathmatch.
changedSmooth camera blend between ordinary player camera and UI camera.

Gear Up changes

  • Deathmatchmode
addedNew
addedNew splash screen.
changedIn game event log remade using icons.
changedImplemented "Change team" feature at spawn selection screen.
addedAdded spawn selection screen to Team Deathmatch.

New

  • Generic loading screen implemented for Replayer, Army and Shooting Range.

  • New splash screen.

  • In game event log remade using icons.

  • Implemented "Change team" feature at spawn selection screen.

  • Added spawn selection screen to Team Deathmatch.

  • Smooth camera blend between ordinary player camera and UI camera.

  • Able to define a separate "spread angle" of snipers when firing "no scope". Set some pretty conservative values in Basic and Desecrator but still effective.

  • Updated to latest Steamworks SDK.

  • Added command line option, -force-render-device= , to force selection of render device.

Fixed

  • Fixed camera clipping issues while in game tank customizer.

  • Fixed bad format of player name in kill message.

  • A lot of UI control scripts refactored and cleaned up.

  • Prevent camera clipping with ocean waves.

  • Implemented proper UI texture mipmapping.

  • Remove deserter effect after death camera.

  • A lot of CPU optimizations.

  • Fixed "escaping mouse cursor" syndrome.

  • Fixed network issues with invisible/invulnerable/wrong team etc.

  • Fixed visual seams glitch in terrain, especially noticable in low quality setting.

Tweaks

Increased time to live of ANTI cannon, also added air "impact" event to ANTI cannon.

Changed DXGI setup to only permit one frame queued by driver to reduce input/visual latency.

A lot of UI tweaks and cleanups.

Map changes for TDM game mode.

Island: Removed unnecessary prefab parts. Adjusted some pickups.

ConSite: Renamed camps. Adjusted pickups.

Valley: Adjusted some TDM spawns. A little material paint. Renamed camps. Added missing repair pickup to DM and TDM modes.

Dockyard: Slight adjustments to TDM spawns. Added some TDM pickups. Renamed camps.

Arena: Slight adjustments to TDM spawns. Renamed camps.

Oasis: Adjusted TDM spawns.

Atoll: simplifications. Renamed camps. Fixed TDM spawns.

Source

Steam News / 16 March 2015

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