Full notes
Full Gear Up update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Fixes
- Gameplay
- Balance
- Performance
- Workshop
Gear Up changes
Attached support sockets to the default Scout turret.
Fixed broken localization in start splash.
Reshuffled some HUD-elements. Increased contrast in minimaps.
Fixed wheel spin effect when reversing.
Disabled check of projectile life time – should fix problem with flamethrower stopping to emit flames after a certain time.
Set ghost tank physics bodies to kinematic, to skip simulation of those bodies as they are explicitly extrapolated anyway.
Log error code if dll loading fails.
Log working directory.
Log stack in unhandled exception.
Inlined some frequently called methods in physics.
Logging hardware DX feature level. If HW feature level is too low then fail with error message.
Fixed so DX11 renderer doesn't defer destruction of resources until next present, was causing textures of multiple quality settings to be loaded at the same time. Also prevent pre-loading of resources if not an NVidia or AMD gfx card, or if video ram is less than 756 mb.
Allow to defer resource destruction when running normal mode; added an explicit "purge" call to render system to flush any deferred resource destruction, called when changing texture quality.
Changed sell prices from 2 to 1 for Antigravity, Armor Hardener, Support Wheels and Slimeball.
Changed order of some flags and decorations.
Localization: Rewrote english and swedish descriptions for Double Round turret, Double Basic turret, Twin hull and Hammer hull so it's more clear that two main weapons can't be fired at the same time.
Localization: Shortened names for Tesla Generator, Plasma Blaster, Vintage Laser and Lawn Mower Blades to avoid the names being so ugly truncated in the shop.
Source
Changelog.gg summarizes and formats this update. How we read updates.
