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Steam News30 January 201511y ago

Update 1.0.1

Fixed bug when changing graphics settings. Fixed html spam bug in chat. Removed a couple of pillars on Atoll to make sure players don't get stuck when jumping into them.

Full notes

Full Gear Up update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes1 addition4 changes1 removal
  • UI and audio
  • Fixes
  • Gameplay
  • Maps
fixedFixed bug when changing graphics settings.
fixedFixed html spam bug in chat.
removedRemoved a couple of pillars on Atoll to make sure players don't get stuck when jumping into them.
changedVarious CPU optimizations; skipping particle effect modifiers which doesn't have any effect, prevent checking for terrain holes if no such exist in collision detection.; when setting up shader parameters for patch shaders.
changedReduced max extrapolation length slightly, less issues with ghosts beneath terrain.
addedDisconnecting if ping exceed 1000 ms during 20 seconds; added another error message.

Gear Up changes

fixedFixed bug when changing graphics settings.
fixedFixed html spam bug in chat.
removedRemoved a couple of pillars on Atoll to make sure players don't get stuck when jumping into them.
changedVarious CPU optimizations; skipping particle effect modifiers which doesn't have any effect, prevent checking for terrain holes if no such exist in collision detection.; when setting up shader parameters for patch shaders.
changedReduced max extrapolation length slightly, less issues with ghosts beneath terrain.
  • Fixed bug when changing graphics settings.

  • Fixed html spam bug in chat.

  • Removed a couple of pillars on Atoll to make sure players don't get stuck when jumping into them.

  • Various CPU optimizations; skipping particle effect modifiers which doesn't have any effect, prevent checking for terrain holes if no such exist in collision detection.; when setting up shader parameters for patch shaders.

  • Reduced max extrapolation length slightly, less issues with ghosts beneath terrain.

  • Disconnecting if ping exceed 1000 ms during 20 seconds; added another error message.

  • Storing triangle normals in collision mesh resource instead of calculating them on the fly.

  • Optimized hit effect in tank shaders.

Source

Steam News / 30 January 2015

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