What changed
1 fix0 additions0 changes0 removals
fixedEnabled SSE math in Bullet on Linux. -Some safety improvements to MP scripts. -More exception logging. -Nerfed shotgun. -Fix candidate for "net split" syndrome where in one or a couple of frames the Steam doesn't report all users in a lobby. -Simplified and tweaked tank extrapolation step. -Optimized replication state memory allocations. -Terrain layers (undergrowth and rubble) is not renderered if terrain quality is set to "low". -Fixed bots unable to aim properly. -Minor optimization in Ghost script. -Chat text is always scrolled to bottom, solves multiline chat entry issue.
Gear Up changes
fixedEnabled SSE math in Bullet on Linux. -Some safety improvements to MP scripts. -More exception logging. -Nerfed shotgun. -Fix candidate for "net split" syndrome where in one or a couple of frames the Steam doesn't report all users in a lobby. -Simplified and tweaked tank extrapolation step. -Optimized replication state memory allocations. -Terrain layers (undergrowth and rubble) is not renderered if terrain quality is set to "low". -Fixed bots unable to aim properly. -Minor optimization in Ghost script. -Chat text is always scrolled to bottom, solves multiline chat entry issue.
-Enabled SSE math in Bullet on Linux. -Some safety improvements to MP scripts. -More exception logging. -Nerfed shotgun. -Fix candidate for "net split" syndrome where in one or a couple of frames the Steam doesn't report all users in a lobby. -Simplified and tweaked tank extrapolation step. -Optimized replication state memory allocations. -Terrain layers (undergrowth and rubble) is not renderered if terrain quality is set to "low". -Fixed bots unable to aim properly. -Minor optimization in Ghost script. -Chat text is always scrolled to bottom, solves multiline chat entry issue.