Full notes
Full Gear Up update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- UI and audio
- Balance
- Fixes
- Maps
Gear Up changes
WHAT'S NEW
We're finally back with another update! The three main things to tell your neighbors about in this update are:
Deferred rendering improving the GPU performance.
Even more work on the net code.
Improved navigation in menus and more polished panels.
OTHER CHANGES
Here follows a long list of other changes that we've made:
Disabled lowpass and echo filters for audio.
Replicator now only sync time with primary peer.
Game scoring accumulation is only performed once every second.
Fix to state replication issues. Primary peer is now responsible for camp balance.
Fixed script crash when trying to award “Death to Deserter” achievement.
Optimized tank extrapolation method.
Disabling time synchronization after time variance has reached acceptable levels.
Time synchronization forced if drifted too far, continuous sync only in lobby.
Re-activated old extrapolation path – using explicit extrapolation instead of physics integration (should be cheaper on the CPU).
Able to set a lower max player limit.
A lot of optimizations in replicator and P2P, less memory allocations and reduced number of API calls.
P2P topology now only scans first and second order routes.
Fixed overlapping and misaligned issues in UI at half size.
Fixed missing minimap in SP, and centered it.
Fixed lobby user list UI glitches.
Partially hidden panels in the tank customizer now flashes to attract attention.
Various script optimizations.
Steam integration optimizations, no longer polling lobby users, instead update local list in callbacks.
Fixed a lot of shaders to use the proper output.
Fixed full garbage container collision.
Fixed arena monitor collision.
Added dead plants to Oasis.
Significantly slowed down the preview camera that's circling the map.
Removed hours from match time, showing only minutes and seconds.
Vintage Jets asset change.
Reduced size of cloud textures in skypsheres.
Added material to Vintage Jets hover.
Reduced sound gain on some engines.
Fixed flickering gokart textures.
New Gear Up coin icon. Now also hides coin icon when no part is selected in the part store.
Replaced XP with Rank on top of progression meter.
Now shows green symbol on owned parts in part store, and a red number to indicate sell price.
Changed the colors for difference when changing mass in the customizer. Lowering mass now shows green and adding as red.
Various work on textures.
Added sounds for victory and defeat when a Conquest or TDM match ends.
Removed hit ground sounds for spiders (constantly being triggered).
Added correct caption to the Replayer panel.
Tank name is correctly truncated.
Added one more LOD for containers to lower aliasing issues.
A lot of small changes to weapon and auxiliary effects.
Added loadout change panel to Conquest spawn screen.
New minimap looks.
Tweaked minimap symbols and added legend to spawn picker. Fixed misaligned symbols.
Pressing Play now brings the player straight to the lobby list – removing one step.
Pressing Back from own lobby now leads to lobby list instead of Create new game.
Make sure we stop refreshing lobby list when creating a new game.
Issue lobby query directly when entering lobby browser panel.
Optimized pickup checking code a bit.
Work on Create Game screen and localization.
Minimap team mates now always seen.
Show team mates on bigmap properly.
Menu, menu sounds and localization tweaks.
Players (both teams) now seen on the Conquest spawn map.
Adjusted minimap pulse visibility.
Cleaned up input mapping.
Added military rank style badges.
Merged all
Source
Changelog.gg summarizes and formats this update. How we read updates.
