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Steam News13 August 201411y ago

Update 0.111 D - Update fix

- Updated physics engine to Bullet 3. Up to 4 times faster than Bullet 2.80. - TDM scoreboard fixes. - Fixed issue with revolution joints. - Fixed incorrect collision mask values for Power Tracks.

Full notes

Full Gear Up update

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What changed

1 fix0 additions0 changes0 removals
  • Performance
fixedUpdated physics engine to Bullet 3. Up to 4 times faster than Bullet 2.80. - TDM scoreboard fixes. - Fixed issue with revolution joints. - Fixed incorrect collision mask values for Power Tracks. - Caching bounding box of tracks part. - Added system information (CPU, system memory and Windows version) to log file. - Optimized render targets in world renderer for filtering shadows. - Optimized bounding box calculation of animated mesh entities. - Added a new fixed joint type and use it for propulsion to hull connection. - Further optimization of script boxes. - Minor optimization in static mesh rendering. - Reduced rate of tank avoidance physics query in AI tank controller. - Some script optimizations in singleplayer mode.

Gear Up changes

fixedUpdated physics engine to Bullet 3. Up to 4 times faster than Bullet 2.80. - TDM scoreboard fixes. - Fixed issue with revolution joints. - Fixed incorrect collision mask values for Power Tracks. - Caching bounding box of tracks part. - Added system information (CPU, system memory and Windows version) to log file. - Optimized render targets in world renderer for filtering shadows. - Optimized bounding box calculation of animated mesh entities. - Added a new fixed joint type and use it for propulsion to hull connection. - Further optimization of script boxes. - Minor optimization in static mesh rendering. - Reduced rate of tank avoidance physics query in AI tank controller. - Some script optimizations in singleplayer mode.

- Updated physics engine to Bullet 3. Up to 4 times faster than Bullet 2.80. - TDM scoreboard fixes. - Fixed issue with revolution joints. - Fixed incorrect collision mask values for Power Tracks. - Caching bounding box of tracks part. - Added system information (CPU, system memory and Windows version) to log file. - Optimized render targets in world renderer for filtering shadows. - Optimized bounding box calculation of animated mesh entities. - Added a new fixed joint type and use it for propulsion to hull connection. - Further optimization of script boxes. - Minor optimization in static mesh rendering. - Reduced rate of tank avoidance physics query in AI tank controller. - Some script optimizations in singleplayer mode.

Source

Steam News / 13 August 2014

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