What changed
1 fix0 additions0 changes0 removals
fixedUpdated physics engine to Bullet 3. Up to 4 times faster than Bullet 2.80. - TDM scoreboard fixes. - Fixed issue with revolution joints. - Fixed incorrect collision mask values for Power Tracks. - Caching bounding box of tracks part. - Added system information (CPU, system memory and Windows version) to log file. - Optimized render targets in world renderer for filtering shadows. - Optimized bounding box calculation of animated mesh entities. - Added a new fixed joint type and use it for propulsion to hull connection. - Further optimization of script boxes. - Minor optimization in static mesh rendering. - Reduced rate of tank avoidance physics query in AI tank controller. - Some script optimizations in singleplayer mode.
Gear Up changes
fixedUpdated physics engine to Bullet 3. Up to 4 times faster than Bullet 2.80. - TDM scoreboard fixes. - Fixed issue with revolution joints. - Fixed incorrect collision mask values for Power Tracks. - Caching bounding box of tracks part. - Added system information (CPU, system memory and Windows version) to log file. - Optimized render targets in world renderer for filtering shadows. - Optimized bounding box calculation of animated mesh entities. - Added a new fixed joint type and use it for propulsion to hull connection. - Further optimization of script boxes. - Minor optimization in static mesh rendering. - Reduced rate of tank avoidance physics query in AI tank controller. - Some script optimizations in singleplayer mode.
- Updated physics engine to Bullet 3. Up to 4 times faster than Bullet 2.80. - TDM scoreboard fixes. - Fixed issue with revolution joints. - Fixed incorrect collision mask values for Power Tracks. - Caching bounding box of tracks part. - Added system information (CPU, system memory and Windows version) to log file. - Optimized render targets in world renderer for filtering shadows. - Optimized bounding box calculation of animated mesh entities. - Added a new fixed joint type and use it for propulsion to hull connection. - Further optimization of script boxes. - Minor optimization in static mesh rendering. - Reduced rate of tank avoidance physics query in AI tank controller. - Some script optimizations in singleplayer mode.