What changed
1 fix0 additions0 changes0 removals
fixedFixed problem with multiple messages about bot being killed. - Fixed problem with pickups when connected to many players. - Enlarged Santa hat. - New mesh and textures for Spider Light propulsion, also changed offset. - Altered a lot of collision and hit meshes for propulsions. - Added an effect when blowing up cardboard boxes. - A lot of script optimizations. Fixed turret spin bug and improved turret orientation calculation, and more. - Added an indication to the crosshair to tell if the aim is obstructed. - Fixed issue where direct hits are not always detected. - Prevent killstreaks and getting achievements from killing team mates. - Linux: Implemented active/deactive handing in X11 - Linux: Fixed mouse pointer hiding in X11 render window. - OpenGL render issue when resizing window fixed. - Implemented vblank swap interval in Win32 OpenGL renderer. - Linux: Fixed mouse clamped to invisible borders while in fullscreen. - Linux: Fixed closing application with WM close button. - Linux: Fixed incorrectly assigned middle and right mouse button. - Implemented support for changing sound driver during runtime. - Added Output entry in the Audio settings menu. - Linux: Added OpenAL support (Pulse is still default) - Linux: Use default web browser when following the FB, Twitter and YouTube links. - Linux: Added ALSA sound driver. - Fixed fog and nozzle emitter shader bugs in GLSL. - Fixed resource leakage in projectiles. - Fixed script bug which caused out-of-range when enumerating peer handles. - Implemented per-part color customization. - Reduced spread for Autolaser Aux and increased its time to live to 3. - Tank mass calculation changed – should make some propulsions less likely to slide. - Optimization to ocean shader. - Tank parts damping and constraint fixes – fixes oscillations for some aux weapons. - Temporarily disabled Steam Cloud. - Tweaks to medium shadow quality.
Gear Up changes
fixedFixed problem with multiple messages about bot being killed. - Fixed problem with pickups when connected to many players. - Enlarged Santa hat. - New mesh and textures for Spider Light propulsion, also changed offset. - Altered a lot of collision and hit meshes for propulsions. - Added an effect when blowing up cardboard boxes. - A lot of script optimizations. Fixed turret spin bug and improved turret orientation calculation, and more. - Added an indication to the crosshair to tell if the aim is obstructed. - Fixed issue where direct hits are not always detected. - Prevent killstreaks and getting achievements from killing team mates. - Linux: Implemented active/deactive handing in X11 - Linux: Fixed mouse pointer hiding in X11 render window. - OpenGL render issue when resizing window fixed. - Implemented vblank swap interval in Win32 OpenGL renderer. - Linux: Fixed mouse clamped to invisible borders while in fullscreen. - Linux: Fixed closing application with WM close button. - Linux: Fixed incorrectly assigned middle and right mouse button. - Implemented support for changing sound driver during runtime. - Added Output entry in the Audio settings menu. - Linux: Added OpenAL support (Pulse is still default) - Linux: Use default web browser when following the FB, Twitter and YouTube links. - Linux: Added ALSA sound driver. - Fixed fog and nozzle emitter shader bugs in GLSL. - Fixed resource leakage in projectiles. - Fixed script bug which caused out-of-range when enumerating peer handles. - Implemented per-part color customization. - Reduced spread for Autolaser Aux and increased its time to live to 3. - Tank mass calculation changed – should make some propulsions less likely to slide. - Optimization to ocean shader. - Tank parts damping and constraint fixes – fixes oscillations for some aux weapons. - Temporarily disabled Steam Cloud. - Tweaks to medium shadow quality.
- Fixed problem with multiple messages about bot being killed. - Fixed problem with pickups when connected to many players. - Enlarged Santa hat. - New mesh and textures for Spider Light propulsion, also changed offset. - Altered a lot of collision and hit meshes for propulsions. - Added an effect when blowing up cardboard boxes. - A lot of script optimizations. Fixed turret spin bug and improved turret orientation calculation, and more. - Added an indication to the crosshair to tell if the aim is obstructed. - Fixed issue where direct hits are not always detected. - Prevent killstreaks and getting achievements from killing team mates. - Linux: Implemented active/deactive handing in X11 - Linux: Fixed mouse pointer hiding in X11 render window. - OpenGL render issue when resizing window fixed. - Implemented vblank swap interval in Win32 OpenGL renderer. - Linux: Fixed mouse clamped to invisible borders while in fullscreen. - Linux: Fixed closing application with WM close button. - Linux: Fixed incorrectly assigned middle and right mouse button. - Implemented support for changing sound driver during runtime. - Added Output entry in the Audio settings menu. - Linux: Added OpenAL support (Pulse is still default) - Linux: Use default web browser when following the FB, Twitter and YouTube links. - Linux: Added ALSA sound driver. - Fixed fog and nozzle emitter shader bugs in GLSL. - Fixed resource leakage in projectiles. - Fixed script bug which caused out-of-range when enumerating peer handles. - Implemented per-part color customization. - Reduced spread for Autolaser Aux and increased its time to live to 3. - Tank mass calculation changed – should make some propulsions less likely to slide. - Optimization to ocean shader. - Tank parts damping and constraint fixes – fixes oscillations for some aux weapons. - Temporarily disabled Steam Cloud. - Tweaks to medium shadow quality.