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Steam News12 December 201312y ago

What's new in 0.104

- Fixed crash bug with Proximity Mines. - Changes to the impact determination system. - Added team member lists to the large map view. - Rubber rotation to the tank in front end.

Full notes

Full Gear Up update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedFixed crash bug with Proximity Mines. - Changes to the impact determination system. - Added team member lists to the large map view. - Rubber rotation to the tank in front end. - 50xp awarded for taking a tower in Conquest. - Added target aim functionality to Skyfire mortar. - Increased resolution of trails. - Fixed bounding projectiles with a trace radius. - Added more colors to the tank customize menu. - Fixed OpenGL issues with reflective tank materials. - Reduced speed of sniper bot. - Activated Steam Cloud for saving tank loadouts. - Fixed freecam in bot matches. - Changed input settings should be stored in config files. - Tank propulsions should not hinder jets to increase max speed. - Dockyard: Removed floating plants, added road pieces, new railings, container colors, banners, windows and team colored glass dome entrances. - New effect system for weapon projectiles. - Fixed crash bug if no sound device available. - Removed all network settings except Record Traffic. - Ability to set the gamepad thumbstick to inverted for Weapon up/down. - New hull part: Wooden Framed - New turret part: Wooden Framed - Added water splashes on impact. - Added movie-grain effect to post processing. - Fixed collision mesh for container carriage. - Fixed collision mesh for maglev cart. - Changed social buttons in the main menu. - Fixed missing team colors on Electronic Capsule entity. - Added team colored ground vents. - Added two railing pieces to various maps. - Added hover fan ground effect. - Ability to name loadouts in customization menu. - Migrated experience points to savegame. - Changes to Tilted Tracks mesh, skeleton and textures. - Various updates to bamboo meshes. - Island: Added end railings, plants, team colored banners, antenna, window. Changed container colors and some road pieces. Fixed elevator threshold. Team object corrections. Adjusted some day and night lights. Added and repositioned WayPoints. Removed a troublesome spawn position. - ConSite: Changed team objects such as vents and containers. Added antennas, team banners, team colored glass dome entrances, windows and radar. Small railing changes. Some panel changes. Fixed cactus that grew inside a building. Moved troublesome spawn. Added and repositioned WayPoints. Fixed ambience sound (no more seagulls in the desert). - And as always, a bunch of texture and mesh updates (new ball propulsion design). - Some propulsion offset fixes. - Fixed sound issues with Saw. - Added a podium to the main menu and moved the arrows slightly. - Added support for weapon warmup. - Various Linux and Mac fixes. - Center panel scaling of scoreboard for low resolutions and windowed mode. - Changed Sniper Basic damage and fire rate (40 to 42 and 0.5 to 0.3, dps from 20 to 12,6). - Changed Sniper Desecrator damage and fire rate (45 to 50 and 0.4 to 0.25, dps from 18 to 12,5). - Reduced armor for Heavy Spider propulsion (from 100 to 70). - Reduced firerate for Proximity Mine Launcher from 1 to 0.75. - Reduced auxiliary Proximity Mine damage from 30 to 20. - Removed weapon zoom on all weapons except snipers. - Optimized post processing step. - Added ocean detail settings. - Experimenting with screen space reflection for oceans (ocean settings high). - Tank explosions and some other particle effects are now tinted with sun color. - Ensure ray projectiles doesn't deal multiple damage per impact. - Limits to tank name and chat input text fields. - Fixed tank rotation hit box in UI. - Bot matches can be restarted when the player wins. - Changes to fog - Added camera shake when player

Gear Up changes

fixedFixed crash bug with Proximity Mines. - Changes to the impact determination system. - Added team member lists to the large map view. - Rubber rotation to the tank in front end. - 50xp awarded for taking a tower in Conquest. - Added target aim functionality to Skyfire mortar. - Increased resolution of trails. - Fixed bounding projectiles with a trace radius. - Added more colors to the tank customize menu. - Fixed OpenGL issues with reflective tank materials. - Reduced speed of sniper bot. - Activated Steam Cloud for saving tank loadouts. - Fixed freecam in bot matches. - Changed input settings should be stored in config files. - Tank propulsions should not hinder jets to increase max speed. - Dockyard: Removed floating plants, added road pieces, new railings, container colors, banners, windows and team colored glass dome entrances. - New effect system for weapon projectiles. - Fixed crash bug if no sound device available. - Removed all network settings except Record Traffic. - Ability to set the gamepad thumbstick to inverted for Weapon up/down. - New hull part: Wooden Framed - New turret part: Wooden Framed - Added water splashes on impact. - Added movie-grain effect to post processing. - Fixed collision mesh for container carriage. - Fixed collision mesh for maglev cart. - Changed social buttons in the main menu. - Fixed missing team colors on Electronic Capsule entity. - Added team colored ground vents. - Added two railing pieces to various maps. - Added hover fan ground effect. - Ability to name loadouts in customization menu. - Migrated experience points to savegame. - Changes to Tilted Tracks mesh, skeleton and textures. - Various updates to bamboo meshes. - Island: Added end railings, plants, team colored banners, antenna, window. Changed container colors and some road pieces. Fixed elevator threshold. Team object corrections. Adjusted some day and night lights. Added and repositioned WayPoints. Removed a troublesome spawn position. - ConSite: Changed team objects such as vents and containers. Added antennas, team banners, team colored glass dome entrances, windows and radar. Small railing changes. Some panel changes. Fixed cactus that grew inside a building. Moved troublesome spawn. Added and repositioned WayPoints. Fixed ambience sound (no more seagulls in the desert). - And as always, a bunch of texture and mesh updates (new ball propulsion design). - Some propulsion offset fixes. - Fixed sound issues with Saw. - Added a podium to the main menu and moved the arrows slightly. - Added support for weapon warmup. - Various Linux and Mac fixes. - Center panel scaling of scoreboard for low resolutions and windowed mode. - Changed Sniper Basic damage and fire rate (40 to 42 and 0.5 to 0.3, dps from 20 to 12,6). - Changed Sniper Desecrator damage and fire rate (45 to 50 and 0.4 to 0.25, dps from 18 to 12,5). - Reduced armor for Heavy Spider propulsion (from 100 to 70). - Reduced firerate for Proximity Mine Launcher from 1 to 0.75. - Reduced auxiliary Proximity Mine damage from 30 to 20. - Removed weapon zoom on all weapons except snipers. - Optimized post processing step. - Added ocean detail settings. - Experimenting with screen space reflection for oceans (ocean settings high). - Tank explosions and some other particle effects are now tinted with sun color. - Ensure ray projectiles doesn't deal multiple damage per impact. - Limits to tank name and chat input text fields. - Fixed tank rotation hit box in UI. - Bot matches can be restarted when the player wins. - Changes to fog - Added camera shake when player

- Fixed crash bug with Proximity Mines. - Changes to the impact determination system. - Added team member lists to the large map view. - Rubber rotation to the tank in front end. - 50xp awarded for taking a tower in Conquest. - Added target aim functionality to Skyfire mortar. - Increased resolution of trails. - Fixed bounding projectiles with a trace radius. - Added more colors to the tank customize menu. - Fixed OpenGL issues with reflective tank materials. - Reduced speed of sniper bot. - Activated Steam Cloud for saving tank loadouts. - Fixed freecam in bot matches. - Changed input settings should be stored in config files. - Tank propulsions should not hinder jets to increase max speed. - Dockyard: Removed floating plants, added road pieces, new railings, container colors, banners, windows and team colored glass dome entrances. - New effect system for weapon projectiles. - Fixed crash bug if no sound device available. - Removed all network settings except Record Traffic. - Ability to set the gamepad thumbstick to inverted for Weapon up/down. - New hull part: Wooden Framed - New turret part: Wooden Framed - Added water splashes on impact. - Added movie-grain effect to post processing. - Fixed collision mesh for container carriage. - Fixed collision mesh for maglev cart. - Changed social buttons in the main menu. - Fixed missing team colors on Electronic Capsule entity. - Added team colored ground vents. - Added two railing pieces to various maps. - Added hover fan ground effect. - Ability to name loadouts in customization menu. - Migrated experience points to savegame. - Changes to Tilted Tracks mesh, skeleton and textures. - Various updates to bamboo meshes. - Island: Added end railings, plants, team colored banners, antenna, window. Changed container colors and some road pieces. Fixed elevator threshold. Team object corrections. Adjusted some day and night lights. Added and repositioned WayPoints. Removed a troublesome spawn position. - ConSite: Changed team objects such as vents and containers. Added antennas, team banners, team colored glass dome entrances, windows and radar. Small railing changes. Some panel changes. Fixed cactus that grew inside a building. Moved troublesome spawn. Added and repositioned WayPoints. Fixed ambience sound (no more seagulls in the desert). - And as always, a bunch of texture and mesh updates (new ball propulsion design). - Some propulsion offset fixes. - Fixed sound issues with Saw. - Added a podium to the main menu and moved the arrows slightly. - Added support for weapon warmup. - Various Linux and Mac fixes. - Center panel scaling of scoreboard for low resolutions and windowed mode. - Changed Sniper Basic damage and fire rate (40 to 42 and 0.5 to 0.3, dps from 20 to 12,6). - Changed Sniper Desecrator damage and fire rate (45 to 50 and 0.4 to 0.25, dps from 18 to 12,5). - Reduced armor for Heavy Spider propulsion (from 100 to 70). - Reduced firerate for Proximity Mine Launcher from 1 to 0.75. - Reduced auxiliary Proximity Mine damage from 30 to 20. - Removed weapon zoom on all weapons except snipers. - Optimized post processing step. - Added ocean detail settings. - Experimenting with screen space reflection for oceans (ocean settings high). - Tank explosions and some other particle effects are now tinted with sun color. - Ensure ray projectiles doesn't deal multiple damage per impact. - Limits to tank name and chat input text fields. - Fixed tank rotation hit box in UI. - Bot matches can be restarted when the player wins. - Changes to fog - Added camera shake when player

Source

Steam News / 12 December 2013

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