Full notes
Full Gear Up update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- New hull part: ”Flying Arrow”. - New turret part: "Sputnik". Twitch-turret. Very high rotation speed and very low armor. - Disabled most network settings. - Tank colours should save properly when customized in a match. - Added hit bodies to hulls and propulsions. - New splash screen. - Increased elevation on all hovers. - Renamed ”Rocket Engines” to ”Jump Engines” and made the burst shorter and more powerful. - Minimum amount of players clamped at 10 (experiment). - Increased force for Speed Jets. - Reduced damage of sniper bot. - Reduced exit velocity and damage on all proximity mine parts. - Aux Proximity Mines got a decreased life time to 3 seconds. - Proximity Mine Launcher reduced rate of fire to one per second. - Proximity Mines no longer invisible when the player uses Stealth Aux. - Proximity Mines sounds synced to explosions. - Spinning Radar scanner no longer transparent. - Fixed some materials that didn't support invisibility. - New Stealth Aux design. - New Hulk bot tracks. - Reduced Hulk and Bastion bot armor, increased Bastion's damage. - Various mesh and material fixes. - Moved the camera back a little bit from the tank (please give feedback). - Removed the directional arrow. - Reduced weight of revolver. - Changed pick up color effect. - Added team colored base items for Conquest game type. - Minor optimizations in particle system. - Renamed maps and changed some camera paths. - Added Conquest towers to Construction Site and Dockyard. - Lobby view show number of friends in matches. - Fixed issue with projectile impacts sometimes causing too much damage. - Fixed some AI bots navigation issues. - Added delay until the SP victory window is shown when playing against bots. - Customize scroll bar should be shown when there's ten to twelve items in the list. - Towers can now be controlled and starts out as being neutral. - Redesigned damage indicator. - New tower symbols for minimap and symbol for homebase. - Reduced tower ground marker intensity. - Improved sound falloff in filters. - TDM scores now team specific, not adding together the players' individual scores. - Script fixes. - Fixed stats on prox mine launcher. - Added teamobjects to homebases for Island, Construction Site and Dockyard. - Removed map edges. Players outside the map become deserters and explode after five seconds. - Removed inappropriate taunt sounds from the Searchlight, Shark Fin and Windmill. - Megaphone accessory should now be fixed and safe to use again. - Added scanner waves to the big map. - Reduced the fire rate of the Saw from 1.25 to 0.75. - Shortened the saw blade life time from 3 to 2 seconds. - Fixed bug with bot dots in the minimap being shown in the wrong location. - Peers should stay better synchronized to the match time. - Water containers no longer glow in the dark. - Added more flora and decorations to ConSite, Dockyard and Island. - Reduced size of tower ground decals. - Fixed bug in DM where peers could get incorrect time sync events. - Reduced Conquest score goal to 200 per tower. - Added end victory screen for Conquest. - Removed the mapedges on Dockyard and changed the camera loop. - Moved the Dockyard island Repair kits. - Ensure the time should be synchronized after the TDM and Conquest intermissions. - Automatic max score depending on amount of towers in each Conquest map. - Changed score awards to one point per tower per second. - Conquest towers get colored when the entire tower is controlled. -
Source
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