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Steam News18 July 201312y ago

Whats new in 0.98

- TEST: We've increased the area where the game searches for matches. This will reveal more servers with the drawback that some will have higher latency. This is a test to see what happens. Please give feedback.

Full notes

Full Gear Up update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • Server
fixedTEST: We've increased the area where the game searches for matches. This will reveal more servers with the drawback that some will have higher latency. This is a test to see what happens. Please give feedback. - Lots of various changes to projectiles and effects. - Achievements should be rewarded properly now. - Arena map: New collision meshes for some models. - Arena map: Fixed wall model. - Arena map: Underside made solid. - Arena map: Moved invisible walls farther away. - Arena map: More and slightly adjusted spawnpositions. - Shots no longer explodes or bounce on water surfaces. - Increased travel distance for machinegun and laser shots. - Sniper trails are wider and stay longer before disappearing. - Several projectiles should be visible longer. - New menu sounds. - Map terrains extend farther outside the playable area. - New sound for the Autolaser. - New auxiliary part: Fireworks. - New accessory part: Centurion Crest. - New accessory part: Ice Cream Cone. - New accessory part: Searchlight. - New weapon part: Revolver. - Added thumbnail for Spear and Grayhound. - Powerups are now drawn at longer distances. - Turret and camera rotation should now be correct when spawning. - Some dynamic bodies got their collision sounds back. - Saw blade has a new model. - Sounds are back for Fans Simple, Fans Modern, Speed Jets, Rocket Engine. - Animations are not constantly looping for: Speed Jets and Rocket Engine. - Collision no longer left behind when tanks are destroyed. - Tank parts no longer disappears after being idle in menus. - Tilted Tracks Heavy animation fixed to move the rear tracks in the right direction. - Fixed a problem where missile weapons sometimes exploded directly when firing. - Corrected armor stats for Electric Hover Device. - Set Vintage Jets armor to 40. - Added an arrow to show direction of propulsions. - Ball propulsion will not lose speed when airborne. More stable and needs to be inflated. - Engine sounds played when tracks based propulsions turn without driving forward. - Killstreaks are reset when a match is over. - The death number in the scoreboard is increased when a player is killed. - The main weapon should not automatically fire a shot when pressing Back in the menu. - Bot matches end when all bots have been killed (they no longer respawn). - Other tanks' weapon angle should show properly. - Projectiles do not explode when reaching their full distance. - Weapon models should no longer obscure the view when using the sniper mode. - Increased zoom level for sniper weapons. - Added vignette to sniper mode. - Lots of code stuff.

Gear Up changes

  • Bladehero
fixedTEST: We've increased the area where the game searches for matches. This will reveal more servers with the drawback that some will have higher latency. This is a test to see what happens. Please give feedback. - Lots of various changes to projectiles and effects. - Achievements should be rewarded properly now. - Arena map: New collision meshes for some models. - Arena map: Fixed wall model. - Arena map: Underside made solid. - Arena map: Moved invisible walls farther away. - Arena map: More and slightly adjusted spawnpositions. - Shots no longer explodes or bounce on water surfaces. - Increased travel distance for machinegun and laser shots. - Sniper trails are wider and stay longer before disappearing. - Several projectiles should be visible longer. - New menu sounds. - Map terrains extend farther outside the playable area. - New sound for the Autolaser. - New auxiliary part: Fireworks. - New accessory part: Centurion Crest. - New accessory part: Ice Cream Cone. - New accessory part: Searchlight. - New weapon part: Revolver. - Added thumbnail for Spear and Grayhound. - Powerups are now drawn at longer distances. - Turret and camera rotation should now be correct when spawning. - Some dynamic bodies got their collision sounds back. - Saw blade has a new model. - Sounds are back for Fans Simple, Fans Modern, Speed Jets, Rocket Engine. - Animations are not constantly looping for: Speed Jets and Rocket Engine. - Collision no longer left behind when tanks are destroyed. - Tank parts no longer disappears after being idle in menus. - Tilted Tracks Heavy animation fixed to move the rear tracks in the right direction. - Fixed a problem where missile weapons sometimes exploded directly when firing. - Corrected armor stats for Electric Hover Device. - Set Vintage Jets armor to 40. - Added an arrow to show direction of propulsions. - Ball propulsion will not lose speed when airborne. More stable and needs to be inflated. - Engine sounds played when tracks based propulsions turn without driving forward. - Killstreaks are reset when a match is over. - The death number in the scoreboard is increased when a player is killed. - The main weapon should not automatically fire a shot when pressing Back in the menu. - Bot matches end when all bots have been killed (they no longer respawn). - Other tanks' weapon angle should show properly. - Projectiles do not explode when reaching their full distance. - Weapon models should no longer obscure the view when using the sniper mode. - Increased zoom level for sniper weapons. - Added vignette to sniper mode. - Lots of code stuff.

- TEST: We've increased the area where the game searches for matches. This will reveal more servers with the drawback that some will have higher latency. This is a test to see what happens. Please give feedback. - Lots of various changes to projectiles and effects. - Achievements should be rewarded properly now. - Arena map: New collision meshes for some models. - Arena map: Fixed wall model. - Arena map: Underside made solid. - Arena map: Moved invisible walls farther away. - Arena map: More and slightly adjusted spawnpositions. - Shots no longer explodes or bounce on water surfaces. - Increased travel distance for machinegun and laser shots. - Sniper trails are wider and stay longer before disappearing. - Several projectiles should be visible longer. - New menu sounds. - Map terrains extend farther outside the playable area. - New sound for the Autolaser. - New auxiliary part: Fireworks. - New accessory part: Centurion Crest. - New accessory part: Ice Cream Cone. - New accessory part: Searchlight. - New weapon part: Revolver. - Added thumbnail for Spear and Grayhound. - Powerups are now drawn at longer distances. - Turret and camera rotation should now be correct when spawning. - Some dynamic bodies got their collision sounds back. - Saw blade has a new model. - Sounds are back for Fans Simple, Fans Modern, Speed Jets, Rocket Engine. - Animations are not constantly looping for: Speed Jets and Rocket Engine. - Collision no longer left behind when tanks are destroyed. - Tank parts no longer disappears after being idle in menus. - Tilted Tracks Heavy animation fixed to move the rear tracks in the right direction. - Fixed a problem where missile weapons sometimes exploded directly when firing. - Corrected armor stats for Electric Hover Device. - Set Vintage Jets armor to 40. - Added an arrow to show direction of propulsions. - Ball propulsion will not lose speed when airborne. More stable and needs to be inflated. - Engine sounds played when tracks based propulsions turn without driving forward. - Killstreaks are reset when a match is over. - The death number in the scoreboard is increased when a player is killed. - The main weapon should not automatically fire a shot when pressing Back in the menu. - Bot matches end when all bots have been killed (they no longer respawn). - Other tanks' weapon angle should show properly. - Projectiles do not explode when reaching their full distance. - Weapon models should no longer obscure the view when using the sniper mode. - Increased zoom level for sniper weapons. - Added vignette to sniper mode. - Lots of code stuff.

Source

Steam News / 18 July 2013

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