Full notes
Full GAZZLERS update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Performance
- Fixes
- Store
GAZZLERS changes
What’s this? Another GAZZLERS update? Our third and biggest update so far is here! We’ve added new weapon components, a cool new type of mod, daily and weekly challenges and many more things!
Also, GAZZLERS will be available with a glorious 40% discount until November 28th to coincide with the Black Friday festivities, so if you’ve been holding out, now’s the time!
We’ve been working hard on the game and we’re very proud and excited for everyone to try out all the new stuff. Let us know what you think! If you have any questions, feedback or just want to stay up to date on everything GAZZLERS, be sure to join our discord. If you feel like posting a review that’d be greatly appreciated. Enjoy!
Cheers, Bolt Blaster Games
FULL UPDATE LOG New:
Added Daily and Weekly Challenges
Added the Desk Splitter, a component that fires horizontal bullet sprays
Added the Bouncy Hunter, a component that fires electrical bolts that bounce off enemies
Added the Timey Wimey, a component that buffs your ammo clip when the reload is timed right
Added Faulty Mods, a new mod type that gives a stat increase in return for some HP
Added a new Danger Indicator for out-of-view attacking enemies and rockets
Added custom music to the ending sequence
Improvements:
The Post-Game Sequence is skippable
New players start the game with 5000 Scrap. The first upgrade is on us!
Improved reloading consistency
Slow ‘N’ Steady one-shots enemy rockets
Radiator does not block shooting when overheated
Blaze Baller Fire Damage isn’t impacted as much by Damage debuffs
Popper, Soda Stomper and Shorty components are now unlocked in the database by default
The visibility on the Volatile Wildlife Mod is improved by changing the explosion color
Readability for larger numbers is improved in some panels (100 000 vs 100000)
Improved on the Big Wheelus Weak Spots so they can be hit more reliably
Balancing:
Increased the chance of a Turbo Boss wave, depending on the chosen difficulty
Increased Slow ‘N’ Steady charge rate
Increased Oozi fire rate
Increased Volatile Wildlife explosion chance
Stability:
Fixed an issue where Database completion wasn't saved
Fixed an issue where the Wheelus intro effect was positioned awkwardly
Fixed an issue where the wave sometimes doesn't end immediately
Fixed an issue where Spark Pump explosions couldn't do Weak Spot Damage
Fixed an issue where Make It Count didn’t work as intended
Fixed an issue where items in the shop were incorrectly marked as ‘New’
Fixed an issue where dead Gazzlers had incorrect visuals
Fixed an issue that would freeze the screen fade-in effect when pausing
Fixed an issue where jittering occurs when playing for a long time
Source
Changelog.gg summarizes and formats this update. How we read updates.
