Full notes
Full Gather CCG update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
Element System in Gather CCG
Gather CCG uses an Element System — instead of a single, generic mana cost found in most card games.
Because we don’t want to create a game where players open their decks and see the same cards filling half the list.
Because we don’t want a world where everyone plays the same, thinks the same, and wins with the same formula.
We’re not chasing “safe balance.” We’re chasing difference.
Sure, many games on the market offer multiple decks, various archetypes, and different classes to choose from.
But in the end, the cards inside each deck can’t truly be mixed freely.
Decks may look different, but the choices are often locked from the start.
Gather CCG doesn’t do that.
Our Element System is not unnecessary complexity — it’s a deck identity engine.
Elements are “ideas,” not just card colors:
Wind — Speed that waits for no one
Fire — Relentless heat that burns everything
Earth — Unshakable strength that refuses to fall
Water — Fluid control over the flow of the game
Dark — Twisted adaptability that bends the rules
No element is forced to pair with another. No element is forbidden from being mixed.
You don’t have to choose just one.
You can merge ideas, forge your identity, and build a deck that is unmistakably yours. 🔥 Wishlist Gather CCG now and get ready for Steam Deckbuilders Fest this May.
Source
Changelog.gg summarizes and formats this update. How we read updates.
